Basket BrawlNot in rotation
Triple-Double
Sink more baskets in the enemy hoop than they sink in yours.

Overlays
Annotations are reviewed by hand for this map.
How this map plays
A small landscape court with the hoops on the left and right rather than top and bottom. The court is short enough that a turnover at half court becomes a shot within a couple of seconds, and the only cover is two small bush patches near the middle. Drives beat jump shots here because long attempts rim out and hand over the counter.
- Blue hoop on the left edge, red hoop on the right — this render is landscape, not portrait.
- Both spawns sit just in front of their own hoop.
- Two small bush patches sit either side of centre court and are the only cover on the map.
- Bleacher walls run along the top and bottom edges, keeping play inside a narrow band.
- The three-point arcs are marked; inside them a shot always drops, outside them it can rim out.
What it is built from
ThemeRooftop
Bushes4
Crates12
Best in Basket Brawl
Reviewed picks
reviewed 19 Jul 2026Mortisthree dashes cross this whole court and put him under the hoopEl Primohis jump clears the defender and lands him inside the arcDarrylrolls from half court to under the rim in one SuperFranka screen this big cannot be shot through on a court this narrowBibiher bat knocks a driver back out of the arc before they can shootMaxthe speed boost turns a turnover into a fast break immediately
Team compositions
Fast breakMortis · Max · PocoMax accelerates the drive, Poco keeps the driver alive through the paint.
Pick and driveEl Primo · Frank · BibiFrank screens, Primo drives, Bibi knocks their counter-attack back out of the arc.
Playing it well
- Drive to the rim rather than shooting from range — a rimmed-out shot is a fast break against you.
- The court is short, so losing the ball at half court means defending a shot immediately.
- Use the two bush patches to hide the driver, not the shooter.
- Screen the defender instead of shooting over them; the ball only has to travel a couple of tiles.
- Once you lead, hold the ball in your own half — there is no comeback mechanic and the clock is short.













