RareTankFastRank 25

Bull

Win rate39.9%adjusted
Pick rate1.16%of all slots
Matches1,164
Best modeHeist51.4%

Base statistics

Bull at power level

Health7,500
Attack damage660
Attack range5.33 tilesShort
Reload1.6sNormal
Movement770Fast
Super damage1,500
Super range11 tilesVery Long
Projectiles5

Attack and Super

Attack

Double-Barrel

Damage per shell440
Range5.33 tiles
Projectiles5
Super charge11%per hit
Reload1.6s
5.33 tiles of reach
Super

Bulldozer

Damage1,000
Range11 tiles
Super charge30%per hit
11 tiles of reach

Abilities

Star Power
Berserker

His reload speed doubles once he falls below three fifths health, so a losing trade becomes a faster one.

Star Power
Tough Guy

Below roughly a third health he gains a damage reduction shield, and loses it again the moment he heals back over that line.

Gadget
T-Bone Missile
18s cooldown

Throws a single projectile that heals Bull for what it deals when it connects with an enemy brawler. It cannot be used mid-charge.

Gadget
Stomper
20s cooldown

Stomps the ground and slows everyone nearby; anything already slowed is stunned instead, which is how Bull holds a target still for his charge.

Hypercharge
Jaws of Steel
+30% stats while active

Gives him a heavy damage reduction shield for the length of his charge, so he survives the walk into a full team.

Recommended builds

reviewed 19 Jul 2026
Bush hunterRecommended build

Any map with real bush cover, which is where he gets to choose every fight.

Star PowerBerserkerthe reload speed-up makes him strongest exactly when he is low
GadgetStomperbreaks the wall between him and whoever is hiding behind it
GearShieldhe wins by outliving the first exchange
GearSpeedclosing distance is the entire job
HyperchargeJaws of Steelturns a charge into an unstoppable one
Frontline BullRecommended build

Open maps where he cannot ambush and instead has to soak damage for the team.

Star PowerTough Guya shield at low health buys the seconds his team needs
GadgetT-Bone Missilehis only way to threaten anything he cannot reach
GearHealthmore of the resource he actually trades with
GearGadget Cooldownmore long-range pokes across a stalemate
Ball bullyRecommended build

Brawl Ball, where his charge both scores and clears the goal mouth.

Star PowerBerserkera low-health Bull in the goal mouth is the scariest thing on the pitch
GadgetStomperremoves the crates screening their net
GearSpeeda carrier who cannot be caught
GearShieldhe cannot shoot back while carrying
HyperchargeJaws of Steela charge that survives the whole defensive line

Bull by trophy range

Trophy range
39.9%1,164 matches · 921 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Bull was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

2 modes
Heist51.4%120 matches
Brawl Ball40.7%608 matches

Best and worst maps

2 maps

Matchups and teammates

Playing Bull

reviewed 19 Jul 2026

A five-thousand-health shotgunner whose Super is a charge, so he arrives whether you wanted him to or not.

Early game

Sit in a bush near the objective and build the Super off chip damage; a Bull with no charge is a slow body with a short-range gun.

Positioning

Always be one bush away from where the fight will happen — his entire value is choosing the moment, and out in the open he has none.

Using your Super

The charge goes through walls, so aim it through cover at the brawler behind rather than at the tank in front.

Common mistakes

  • Charging into their whole team instead of at the one isolated backline brawler
  • Using the charge to escape, which wastes the only engage tool he has
  • Standing in the open where his three-tile range makes him a free target
  • Maps with continuous bush, where he can be on top of you before you have seen him
  • Against marksmen with no dash, who simply cannot get away from the charge
  • Brawl Ball, where the charge both scores and knocks the defence out of the goal mouth

By mode

Brawl Ball

Charge with the ball, not toward it — he is a carrier, not a playmaker.

Duo Showdown

Bush-heavy Showdown maps are where he is genuinely dominant.

Bull skins

14All skins

Balance history

Health scaling650750
Damage scaling34
Hypercharge rate3530
Hypercharge damage falloff for main attack
Stomper (Gadget) slow and stun duration2s1s
Base Health53005000
Damage4%3%
Hypercharge shield3025%
Hypercharge damage105%
Hypercharge multiplier4035%