Bull
Base statistics
Bull at power level
Attack and Super
Bulldozer
Abilities
His reload speed doubles once he falls below three fifths health, so a losing trade becomes a faster one.
Below roughly a third health he gains a damage reduction shield, and loses it again the moment he heals back over that line.
Throws a single projectile that heals Bull for what it deals when it connects with an enemy brawler. It cannot be used mid-charge.
Stomps the ground and slows everyone nearby; anything already slowed is stunned instead, which is how Bull holds a target still for his charge.
Gives him a heavy damage reduction shield for the length of his charge, so he survives the walk into a full team.
Recommended builds
reviewed 19 Jul 2026Any map with real bush cover, which is where he gets to choose every fight.
Open maps where he cannot ambush and instead has to soak damage for the team.
Brawl Ball, where his charge both scores and clears the goal mouth.
Bull by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Bull was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
2 modesBest and worst maps
2 mapsMatchups and teammates
Playing Bull
reviewed 19 Jul 2026A five-thousand-health shotgunner whose Super is a charge, so he arrives whether you wanted him to or not.
Early game
Sit in a bush near the objective and build the Super off chip damage; a Bull with no charge is a slow body with a short-range gun.
Positioning
Always be one bush away from where the fight will happen — his entire value is choosing the moment, and out in the open he has none.
Using your Super
The charge goes through walls, so aim it through cover at the brawler behind rather than at the tank in front.
Common mistakes
- Charging into their whole team instead of at the one isolated backline brawler
- Using the charge to escape, which wastes the only engage tool he has
- Standing in the open where his three-tile range makes him a free target
- Maps with continuous bush, where he can be on top of you before you have seen him
- Against marksmen with no dash, who simply cannot get away from the charge
- Brawl Ball, where the charge both scores and knocks the defence out of the goal mouth
By mode
Charge with the ball, not toward it — he is a carrier, not a playmaker.
Bush-heavy Showdown maps are where he is genuinely dominant.
Epic149 gemsAlleycatBull
Super RareBrawl PassB-800Bull
Super RareBarbarian KingBull
Epic149 gemsBull MangBull
MythicHellBullBull
EpicHopperBull
RareKansai DragonBull
Super RareLinebackerBull
EpicLionBull
Mythic199 gemsMinotaurBull
Super RareNorse RaiderBull
Epic149 gemsSpace OxBull
Super RareTouchdownBull
Super RareVikingBull





