EpicControllerNormalNot ranked yet

Gale

Win rate47.7%adjusted
Pick rate0.43%of all slots
Matches424
Best modeBrawl Ball44.0%
Small sample

Base statistics

Gale at power level

Health6,000
Attack damage450
Attack range8.33 tilesLong
Reload1.2sFast
Movement720Normal
Super damage1,200
Super range10 tilesVery Long
Projectiles6

Attack and Super

Attack

Polar Vortex

Damage per snowball300
Range8.33 tiles
Projectiles6
Super charge6.75%per hit
Reload1.2s
8.33 tiles of reach
Super

Gale Force!

Damage800
Range10 tiles
Projectiles1
Super charge12.45%per hit
10 tiles of reach

Abilities

Star Power
Blustery Blow

Enemies his gust shoves into a wall are stunned for over a second, which turns a corridor into a trap.

Star Power
Freezing Snow

Every hit from his snow briefly slows the target, so chip damage doubles as crowd control.

Gadget
Spring Ejector
20s cooldown

Drops a launch pad underfoot that flings anyone who touches it, friend or enemy, in the direction he was facing.

Gadget
Twister
21s cooldown

Creates a small tornado that pushes enemies out of it and knocks back anyone trying to walk through.

Hypercharge
Blizzard
+25% stats while active

The gust becomes wider and comes out in two waves, covering much more of a lane per Super.

Recommended builds

reviewed 19 Jul 2026
DisplacementRecommended build

The default: push people off objectives and out of position.

Star PowerBlustery Blowthe stun on the gust converts a push into a kill
GadgetSpring Ejectorlaunches an approaching tank straight back out
GearSuper Chargethe Super is the entire reason he is picked
GearDamagehis spread shot punishes anyone he pushed into a corner
HyperchargeBlizzarda gust that removes a whole team from an objective
Slow controlRecommended build

Against dive comps, where slowing the approach matters more than reversing it.

Star PowerFreezing Snowhis normal attack becomes constant crowd control
GadgetTwistera tornado that holds a choke without him standing in it
GearShieldhe plays close enough to be dived
GearHealthhe is expected to hold a lane at mid range
Goal denialRecommended build

Brawl Ball, where one gust launches a carrier back across the pitch.

Star PowerBlustery Blowa stunned carrier drops out of the goal mouth entirely
GadgetSpring Ejectorejects a carrier who already got past the defence
GearSuper Chargehe needs the gust available for every attack
GearShieldhe defends from the goal mouth and gets focused there
HyperchargeBlizzardclears the entire attacking team off the net

Gale by trophy range

Trophy range
47.7%424 matches · 297 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Gale was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

1 modes
Brawl Ball44.0%193 matches

Playing Gale

reviewed 19 Jul 2026

A controller whose Super is a gust of wind that pushes everything in a cone away from him, plus a snowball attack that covers width.

Early game

Fire the snowball spread at chokes to charge the Super; the gust should be available before the first real contest for the objective.

Positioning

Play just behind your frontline so the gust catches anything that dives past them, and so he is never the first target.

Using your Super

Use it defensively — pushing a diving assassin off your marksman is worth more than pushing a tank you were going to beat anyway.

Common mistakes

  • Pushing enemies back toward their own team and out of danger
  • Saving the gust for a perfect multi-hit while the backline gets dived
  • Playing him at long range where his spread does trivial damage
  • Brawl Ball, where a gust launches a carrier back across the halfway line
  • Against dive comps, since the gust reverses an engage before it lands
  • Objectives with an edge to push people off, like a hot zone or a goal mouth

By mode

Brawl Ball

A gust on the goal mouth clears an entire attacking team.

Hot Zone

Pushing contesters out of the circle stops their charge without a kill.

Gale skins

8All skins

Balance history

Super damage600800
Super Charge rate
Super charge gained from Super
Super damage420500