LegendaryDamage DealerFastRank 16

Chester

Win rate48.8%adjusted
Pick rate1.12%of all slots
Matches1,113
Best modeGem Grab53.4%

Base statistics

Chester at power level

Health5,700
Attack damage1,010
Attack range8.33 tilesLong
Reload1.9sSlow
Movement770Fast
Super damage2,400
Super range6.33 tilesNormal

Attack and Super

Attack

Cap and Bells

Damage per bell670
Range8.33 tiles
Super charge15.075%per hit
Reload1.9s
8.33 tiles of reach
Super

Jack in the Box

Candy Popper damage1,600
Range6.33 tiles
Super charge32%per hit
6.33 tiles of reach

Abilities

Star Power
Single Bell 'O' Mania

The first bell in his attack sequence hits considerably harder, which rewards firing single shots.

Star Power
Sneak Peek

Shows him which Super he is about to receive while it is still charging, so he can plan around it.

Gadget
Spicy Dice
12s cooldown

Rerolls his pending Super into a different one, which turns a bad draw into something usable.

Gadget
Candy Beans
15s cooldown

Grants one of four random buffs for five seconds, so the effect is useful but never chosen.

Hypercharge
Crunchy, Chewy, Gooey
+28% stats while active

Fuses three Supers into one that hits hard and breaks walls, then leaves a damaging, slowing cloud behind.

Recommended builds

reviewed 19 Jul 2026
Informed gamblerRecommended build

Any mode where knowing which Super is coming lets him set up rather than react.

Star PowerSneak Peekhis Super rotates at random, and seeing the next one turns a coin flip into a plan
GadgetCandy Beanssustain for a 3,800-health brawler holding eight tiles with no escape tool
GearDamagehis bells arrive in sequence, so the bonus applies to each one
GearReload Speeda 1.9-second reload is the longest gap in his kit
HyperchargeCrunchy, Chewy, Gooeystacks another effect on top of whichever Super came up
Fast bellsRecommended build

Close maps where he fires the opening bell far more often than he completes a sequence.

Star PowerSingle Bell 'O' Maniathe single opening bell is the shot he actually fires most, and this is the one that improves it
GadgetSpicy Dicetakes the waiting out of the rotation and hands him a Super at the moment he needs one
GearHealthhe trades at close range where the bells all connect
GearSuper Chargemore rolls of the dice means more chances at the good one

Chester by trophy range

Trophy range
48.8%1,113 matches · 693 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Chester was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

2 modes
Gem Grab53.4%168 matches
Brawl Ball49.3%657 matches

Best and worst maps

2 maps

Matchups and teammates

Playing Chester

reviewed 19 Jul 2026

A damage dealer whose attack builds through a sequence of bells and whose Super cycles at random between four different effects.

Early game

Fire the opening bell often rather than holding for a full sequence, because charge for the Super matters more than the sequence completing.

Positioning

At the back of the mid-range band, since he has 3,800 health, no escape, and a 1.9-second reload that leaves him empty at the wrong moment.

Using your Super

Spend the Super as soon as its current effect fits the situation, rather than holding a bad roll: the rotation only advances when he uses it.

Common mistakes

  • Sitting on a Super he does not like while the enemy takes the objective
  • Waiting for the full bell sequence in a fight that will be over first
  • Playing forward as though the random burst were reliable
  • Mid-range fights at eight tiles where the whole bell sequence lands
  • Modes where any of the four Supers is useful, so the roll never wastes a charge
  • Against a single opponent he can complete a full sequence on

By mode

Bounty

Any of his four Supers is enough to finish a target already chipped down.

Knockout

Holding a charged Super into a round opener gives him a threat nobody can plan for.

Chester skins

6All skins

Balance history

Damage scaling65
Super explosion damage18801600
Hyper Super explosion damage18801600
Gadget - Candy Beans: Damage boost25%20%
Gadget - Candy Beans: Reload speed200150
Damage per projectile1,2801,340
HP7,4007,600
‣ Hypercharge charge rate3025
HP35003700