Charlie
Base statistics
Charlie at power level
Attack and Super
Cocoon
Abilities
A cocooned enemy loses a quarter of their remaining health, on top of being unable to act.
Her cocoon leaves a slime trail along its path that slows enemies who walk over it.
Releases three spiders that seek out and attack the nearest enemies for a short while.
Charlie cocoons herself, healing about half her total health while she is inside it.
Three spiders spawn around her cocoon and attack, behaving like the ones her first gadget releases.
Recommended builds
reviewed 19 Jul 2026Team modes where removing one brawler for a few seconds decides the fight.
Maps where she holds a lane and never gets a safe cocoon on anyone worth it.
Charlie by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Charlie was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Playing Charlie
reviewed 19 Jul 2026A controller whose yo-yo hits on the way out and on the way back, and whose Super wraps one enemy in a cocoon they cannot act from.
Early game
Poke down the lane and let the yo-yo return through the same target; the double pass is her damage and it costs nothing extra.
Positioning
At the back of a nine-tile lane, since she has no dash and the yo-yo leaves her without an attack while it is travelling home.
Using your Super
Cocoon the brawler whose absence loses them the fight, and cast it as the fight begins rather than as a finisher on someone already dying.
Common mistakes
- Cocooning a low-health enemy her team was about to kill anyway
- Firing the yo-yo at a target that will have moved before it returns
- Playing forward with no escape and a slow projectile that leaves her empty-handed
- Team modes where removing one brawler for several seconds settles the fight
- Against a carry with no way to break out of a lockout quickly
- Chokes, where the returning yo-yo hits the same target twice
By mode
A cocooned carrier cannot escape with the gems they are holding.
Wrapping the carrier in front of the net is a cleared attack every time.










