MythicControllerNormalNot ranked yet

Charlie

Win rate56.3%adjusted
Pick rate0.32%of all slots
Matches323
Small sample

Base statistics

Charlie at power level

Health5,550
Attack damage1,200
Attack range9 tilesLong
Movement720Normal
Super damage6,300
Super range9 tilesLong

Attack and Super

Attack

Yo-yo

Damage800
Range9 tiles
Super charge16.8%per hit
9 tiles of reach
Super

Cocoon

Cocoon Health4,200
Range9 tiles
9 tiles of reach

Abilities

Star Power
Digestive

A cocooned enemy loses a quarter of their remaining health, on top of being unable to act.

Star Power
Slimy

Her cocoon leaves a slime trail along its path that slows enemies who walk over it.

Gadget
Spiders
20s cooldown

Releases three spiders that seek out and attack the nearest enemies for a short while.

Gadget
Personal Space
15s cooldown

Charlie cocoons herself, healing about half her total health while she is inside it.

Hypercharge
Pestilence
+60% stats while active

Three spiders spawn around her cocoon and attack, behaving like the ones her first gadget releases.

Recommended builds

reviewed 19 Jul 2026
Cocoon controlRecommended build

Team modes where removing one brawler for a few seconds decides the fight.

Star PowerDigestivea cocooned brawler is already out of the fight, so damage on top of the lockout turns a delay into a kill
GadgetSpiderskeeps pressure on the cocoon while her yo-yo is still travelling back
GearSuper Chargethe cocoon is her whole contribution to a fight
GearDamageher yo-yo hits on the way out and on the way back
HyperchargePestilenceconverts a single lockout into pressure on their whole team
Slow laneRecommended build

Maps where she holds a lane and never gets a safe cocoon on anyone worth it.

Star PowerSlimyher yo-yo passes through a target twice, so a slow attached to it is applied on both passes
GadgetPersonal Spacebuys distance for a 3,700-health controller with no dash of any kind
GearHealthshe is fragile for a brawler expected to hold ground
GearShieldthe yo-yo takes time to return and she is exposed until it does

Charlie by trophy range

Trophy range
56.3%323 matches · 148 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Charlie was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Playing Charlie

reviewed 19 Jul 2026

A controller whose yo-yo hits on the way out and on the way back, and whose Super wraps one enemy in a cocoon they cannot act from.

Early game

Poke down the lane and let the yo-yo return through the same target; the double pass is her damage and it costs nothing extra.

Positioning

At the back of a nine-tile lane, since she has no dash and the yo-yo leaves her without an attack while it is travelling home.

Using your Super

Cocoon the brawler whose absence loses them the fight, and cast it as the fight begins rather than as a finisher on someone already dying.

Common mistakes

  • Cocooning a low-health enemy her team was about to kill anyway
  • Firing the yo-yo at a target that will have moved before it returns
  • Playing forward with no escape and a slow projectile that leaves her empty-handed
  • Team modes where removing one brawler for several seconds settles the fight
  • Against a carry with no way to break out of a lockout quickly
  • Chokes, where the returning yo-yo hits the same target twice

By mode

Gem Grab

A cocooned carrier cannot escape with the gems they are holding.

Brawl Ball

Wrapping the carrier in front of the net is a cleared attack every time.

Charlie skins

4All skins

Balance history

Damage scaling56
Gadget "Spider" cooldown18s20s
HP33003500
Basic attack - Range2725
Super gained from basic attacks67
Basic - Cooldown250500 ms
Super - Duration75 sec
Gadget - Spiders - HP1100700