Bibi
Base statistics
Bibi at power level
Attack and Super
Spitball
Abilities
She moves faster whenever her home run bar is full, so a charged bat is also a faster approach.
A full home run bar also grants a damage reduction shield, which she loses the moment she swings it.
Heals Bibi steadily for four seconds. It can be used while her home run bar is still charging.
Lobs bubble gum that slows every enemy who walks into the patch, which pins targets inside bat range.
Her bubble splits into two on impact, so a landed Super can knock back a second target as well.
Recommended builds
reviewed 19 Jul 2026The default: keep the bubble charged and use the speed to dictate every fight.
When she is holding a goal or a choke rather than hunting a backline.
Brawl Ball, where her knockback simply removes a carrier from the goal mouth.
Bibi by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Bibi was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
4 modesBest and worst maps
5 mapsMatchups and teammates
Playing Bibi
reviewed 19 Jul 2026A bruiser with a bubblegum meter that, when charged, turns her swing into a knockback that launches enemies away.
Early game
Keep the bubble charged at all times; a Bibi with no bubble is a short-range brawler with no threat and no speed.
Positioning
Hover just outside her swing range with the bubble ready so the enemy has to guess whether stepping forward gets them launched.
Using your Super
Her Super is a home run that knocks enemies a long way, so aim it at whoever is closest to the objective rather than at whoever is lowest.
Common mistakes
- Swinging without the bubble charged and doing a fraction of the damage with no knockback
- Knocking an enemy toward their own team, which rescues them
- Chasing kills instead of using the knockback to protect the objective
- Brawl Ball, where knocking a carrier backward is worth more than killing them
- Against tanks and carriers who need to hold a specific tile
- Chokes, where a knockback resets their whole push
By mode
A launched carrier loses the ball and the position at the same time.
She knocks a driver back outside the arc before they can shoot.
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