Lou
Base statistics
Lou at power level
Attack and Super
Can-Do
Abilities
Enemies on his Super freeze faster, shortening the gap between stepping on the ice and being locked in place.
The more frozen an enemy is, the less damage they deal, up to a substantial reduction at full frost.
Lou freezes himself solid for a second: he cannot move or attack, and nothing can damage him.
Instantly fills half the frost meter of every enemy standing on his ice patch.
The ice patch stuns nearby enemies at the moment it is deployed, rather than only slowing them.
Recommended builds
reviewed 19 Jul 2026Modes with a fixed point his Super can cover, where a frozen contester is a free objective.
Open maps where he holds nine tiles and never gets a clean rink placement.
Gem Grab, where freezing the mine for a countdown decides the whole gem race.
Lou by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Lou was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
2 modesBest and worst maps
1 mapsPlaying Lou
reviewed 19 Jul 2026A controller who chills enemies with snow cones until they freeze outright, and whose Super is a slippery rink on the ground.
Early game
Chip the enemy who will contest the objective rather than whoever is closest, since chill accumulates and a partially chilled target is already losing the next fight.
Positioning
Behind his frontline at eight or nine tiles, because his three cones travel fast but he has no escape and 3,500 health.
Using your Super
The rink freezes anyone who crosses it, so lay it on the ground the enemy must take rather than under the brawler already standing next to his team.
Common mistakes
- Spreading chill across three enemies instead of finishing the build-up on one
- Dropping the rink under a target already at low health rather than across the approach
- Trading at close range where three fast cones do not make up for the health he lacks
- Fixed objectives his rink can be laid across
- Against slow tanks, who cannot escape the chill build-up before it locks them
- Nine-tile lanes where he can apply chill without ever being reached
By mode
A rink across the mine buys an entire countdown of uncontested collecting.
Freezing the carrier in front of his own goal is a cleared attack, not just a hit.











