How the numbers work
What is collected
Brawlest reads the official Brawl Stars API on a schedule. We collect the brawler list, event rotation, and recent battles from ranked players and the players they face. Each battle counts once, even when it appears in several players’ logs.
Brawler statistics, skins and map renders come from the Brawl Stars wiki, with the source and revision recorded for each entry. The brawler catalog was last read on 2 Oct 2026 and the skin catalog on 2 Oct 2026.
How win rate is calculated
The API reports the result for the player whose log we read. Teammates receive the same result; opponents receive the opposite result. Each battle contributes one outcome per participant.
Raw win rate is wins divided by decided matches; draws are reported separately. We adjust rates from small samples toward the global average and calculate a 95% Wilson interval. The adjusted rate is the number shown on the site.
How pick rate is calculated
Pick rate is a brawler’s share of all player slots in the selected matches. A 3v3 battle contributes six slots.
Windows
Stats can cover all matches or narrow to a mode, map, trophy range, or seven-day period.
We save a battle’s map when it first appears. Event IDs can be reused in later rotations.
Trophy ranges
Trophy ranges use the trophies a player held on that brawler when the match was played. Changing the range changes which matches are counted; publication thresholds stay the same.
- Under 500 — Below the first Star Power unlock threshold for most accounts, so loadouts are incomplete and results say more about progression than about the brawler.
- 500–999 — Full loadouts are common at this range, between early progression and high-trophy play.
- 1000+ — Sustained high-trophy play on a single brawler.
Older battles without a recorded trophy count are excluded from range-specific stats.
Trends
Trend arrows compare the last seven days with the previous seven. A change must exceed one percentage point, and both periods must have enough matches to publish.
A trend stays hidden when a patch cuts either period short or either period has too few matches.
When a number is not shown
- Under 100 decided matches, a row is not published at all.
- A ranked recommendation needs 500 decided matches and a 95% interval no wider than ±3 points.
- Pairings and team compositions need 20 decided matches before they are stored, and the same publication gate before they are shown.
- Where a map has too few matches, the mode’s numbers are shown instead and labelled as the mode’s.
How the player leaderboard is ordered
Players are ordered by the trophies shown on their game profile.
The board starts with globally ranked players and includes others found in their battles.
Trophy change compares two readings of a profile at least twelve hours apart within the last week. It appears only when both readings are available.
Player pages show the game profile for the requested tag and are not indexed by search engines.
Update frequency
Battles are collected every three hours and the event rotation is checked hourly. Stats are recalculated after each battle collection. Pages show when their numbers were last updated.
Limits worth knowing
- The player sample starts with rankings and expands through their battles, so results do not represent every Brawl Stars match.
- Showdown uses placement rates instead of win rates.
- Battle logs do not record equipped Gadgets, Star Powers, or Gears. Builds are reviewed recommendations rather than measured win rates.
- Skin prices reflect the catalog’s last update, not the live shop.
