Melodie
Base statistics
Melodie at power level
Attack and Super
Catchy Chorus
Abilities
Each orbiting note raises her movement speed, so she is quickest just after refreshing the set.
Her notes last a quarter longer before vanishing, which lowers how often she has to rebuild them.
Her notes orbit faster and much wider for five seconds, so they cover ground she is not standing on.
Each note currently orbiting her adds to a shield, so a full set of notes is a substantial cushion.
Every use of her Super leaves an extra note around her, so dashing feeds her own orbit.
Recommended builds
reviewed 19 Jul 2026Maps with walls she can dash through to reach a backline that never sees her coming.
Standoffs where she is poking at eight tiles far more often than she is diving.
Melodie by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Melodie was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
2 modesBest and worst maps
2 mapsMatchups and teammates
Melodie beats
Struggles against
Playing Melodie
reviewed 19 Jul 2026An assassin who fires the musical notes orbiting her and has to wait for them to return, with a Super made of several dashes.
Early game
Poke at eight tiles to charge without spending every note; her damage comes in bursts of three and she is defenceless while they orbit back.
Positioning
One wall away from where she intends to arrive, since the dashes are the only thing that makes her fast and she is ordinary between them.
Using your Super
The dashes are a route in and a route out, so never spend all of them arriving; the last one is what turns a successful dive into a survivable one.
Common mistakes
- Dashing in with no notes left, which arrives with nothing to attack with
- Using every dash on the way in and having none for the exit
- Diving a tank instead of the brawler whose notes she can actually finish
- Walled maps where the dashes cross terrain nobody expects her to cross
- Against a backline she can reach and finish before their tank walks back
- Fights with cover to dash between rather than open ground
By mode
She can dash through the wall beside the goal rather than around it.
A dive on a high-star target is worth the risk her dashes let her take.













