MythicAssassinNormalNot ranked yet

Melodie

Win rate49.9%adjusted
Pick rate0.71%of all slots
Matches714
Best modeBrawl Ball52.3%

Base statistics

Melodie at power level

Health5,700
Attack damage690
Attack range8 tilesLong
Reload1.5sNormal
Movement720Normal
Super range5.33 tilesShort

Attack and Super

Attack

Monster Notes

Damage460
Range8 tiles
Super charge20.7%per hit
Reload1.5s
8 tiles of reach
Super

Catchy Chorus

Range5.33 tiles
Super charge3%per hit
5.33 tiles of reach

Abilities

Star Power
Fast Beats

Each orbiting note raises her movement speed, so she is quickest just after refreshing the set.

Star Power
Extended Mix

Her notes last a quarter longer before vanishing, which lowers how often she has to rebuild them.

Gadget
Perfect Pitch
14s cooldown

Her notes orbit faster and much wider for five seconds, so they cover ground she is not standing on.

Gadget
Interlude
19s cooldown

Each note currently orbiting her adds to a shield, so a full set of notes is a substantial cushion.

Hypercharge
Flash Mob
+25% stats while active

Every use of her Super leaves an extra note around her, so dashing feeds her own orbit.

Recommended builds

reviewed 19 Jul 2026
Dash assassinRecommended build

Maps with walls she can dash through to reach a backline that never sees her coming.

Star PowerExtended Mixher Super is a set of dashes, so more distance per dash is more of the map she can cross before anyone reacts
GadgetPerfect Pitchrestores the notes she has just spent, which is the same thing as restoring her damage
GearSpeedbetween dashes she is an ordinary 720-speed brawler
GearDamageeach note is a separate 460 hit that lands on its own
HyperchargeFlash Mobturns one entry into a fight she can finish rather than escape from
Note uptimeRecommended build

Standoffs where she is poking at eight tiles far more often than she is diving.

Star PowerFast Beatsher notes have to orbit back before she can fire them again, and that gap is the only time she is harmless
GadgetInterludea reset for the moment a dash has left her standing among all three of them
GearHealtha dive that does not kill leaves her at their feet
GearGadget Cooldowntwo resets a fight rather than one

Melodie by trophy range

Trophy range
49.9%714 matches · 414 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Melodie was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

2 modes
Brawl Ball52.3%414 matches
Heist45.5%135 matches

Best and worst maps

2 maps

Matchups and teammates

Struggles against

Surge 101 matches42.8%

Playing Melodie

reviewed 19 Jul 2026

An assassin who fires the musical notes orbiting her and has to wait for them to return, with a Super made of several dashes.

Early game

Poke at eight tiles to charge without spending every note; her damage comes in bursts of three and she is defenceless while they orbit back.

Positioning

One wall away from where she intends to arrive, since the dashes are the only thing that makes her fast and she is ordinary between them.

Using your Super

The dashes are a route in and a route out, so never spend all of them arriving; the last one is what turns a successful dive into a survivable one.

Common mistakes

  • Dashing in with no notes left, which arrives with nothing to attack with
  • Using every dash on the way in and having none for the exit
  • Diving a tank instead of the brawler whose notes she can actually finish
  • Walled maps where the dashes cross terrain nobody expects her to cross
  • Against a backline she can reach and finish before their tank walks back
  • Fights with cover to dash between rather than open ground

By mode

Brawl Ball

She can dash through the wall beside the goal rather than around it.

Bounty

A dive on a high-star target is worth the risk her dashes let her take.

Melodie skins

7All skins

Balance history

Star power - Fast beats - Movement speed per note86%
Gadget - Interlude - Shield per note1510%