MythicSupportVery FastRank 4

Max

Win rate61.0%adjusted
Pick rate2.07%of all slots
Matches2,067
Best modeBrawl Ball64.9%

Base statistics

Max at power level

Health5,250
Attack damage480
Attack range8.33 tilesLong
Reload1.3sFast
Movement820Very Fast
Super range4 tilesShort
Projectiles4

Attack and Super

Attack

Faster Blaster

Damage per projectile320
Range8.33 tiles
Projectiles4
Super charge7.35%per hit
Reload1.3s
8.33 tiles of reach
Super

Let's Go!

Range4 tiles
Super charge25%per hit
4 tiles of reach

Abilities

Star Power
Super Charged

Every attack that connects while her Super is running extends the speed boost a little further.

Star Power
Run n' Gun

She reloads faster while moving, and faster still the faster she happens to be moving.

Gadget
Phase Shifter
15s cooldown

Dashes several tiles in the aimed direction, immune to damage for the length of the dash itself.

Gadget
Sneaky Sneakers
15s cooldown

Drops a marker, then blinks back to it after three seconds or on a second press, undoing any damage taken meanwhile.

Hypercharge
Unlimited Energy
+45% stats while active

The next Super hands energy drinks to Max and every ally, boosting movement speed and charging their Supers.

Recommended builds

reviewed 19 Jul 2026
Standard MaxRecommended build

The default: the fastest brawler in the game, used to enable everyone else.

Star PowerRun n' Gunshe is moving while reloading almost constantly
GadgetPhase Shiftera teleport out of any engage that went wrong
GearSpeedher speed is both her damage mitigation and her utility
GearShieldshe has low health for how far forward she plays
HyperchargeUnlimited Energya speed boost that makes a whole team untouchable
Super engineRecommended build

When the team needs the speed aura on cooldown rather than her personal damage.

Star PowerSuper Chargedthe Super comes back even when she is not landing shots
GadgetSneaky Sneakersa personal speed burst independent of the Super
GearSuper Chargestacks with the star power into near-constant uptime
GearHealthlets her stay in range to keep charging
Ball enablerRecommended build

Brawl Ball, where her aura turns any carrier into an uncatchable one.

Star PowerRun n' Gunshe keeps pace with the carrier without stopping to shoot
GadgetPhase Shifterteleports her past the defence to receive a pass
GearSpeedshe is either carrying or escorting, and both are footraces
GearShieldshe carries the ball into traffic
HyperchargeUnlimited Energya boosted carrier simply outruns the whole defence

Max by trophy range

Trophy range
61.0%2,067 matches · 815 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Max was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

5 modes
Brawl Ball64.9%1,192 matches
Bounty56.8%266 matches
Gem Grab53.9%193 matches
Knockout52.2%172 matches
Hot Zone50.9%128 matches

Best and worst maps

2 maps

Matchups and teammates

Playing Max

reviewed 19 Jul 2026

The fastest brawler in the game, whose Super gives her whole team a speed boost, so she enables everyone else more than she kills.

Early game

Use her speed to contest the objective first and retreat before the enemy arrives; she wins the opening by tempo, not by damage.

Positioning

Play forward but never stationary — she is squishy, and the moment she stands still to shoot she loses the only defence she has.

Using your Super

Boost when the team is about to commit or needs to disengage together, not on herself alone; a solo speed boost wastes most of the Super.

Common mistakes

  • Using the Super for personal escape when three teammates were about to push
  • Standing still to land the full burst and dying to something she could have outrun
  • Playing her as a damage dealer rather than as the tempo brawler she is
  • Brawl Ball, where a boosted carrier simply outruns the entire defence
  • Alongside slow tanks and carriers who need the speed to be relevant
  • Large maps where rotation speed decides who arrives at a fight first

By mode

Brawl Ball

She is either the carrier or the escort, and both jobs are footraces.

Gem Grab

She reaches the mine first at the start of every match.

Max skins

8All skins

Balance history

Hypercharge main attack Super charge rate8%7%
"Sneaky Sneakers" Gadget cooldown10sec8sec
HP600700
HP30003300