Max
Base statistics
Max at power level
Attack and Super
Let's Go!
Abilities
Every attack that connects while her Super is running extends the speed boost a little further.
She reloads faster while moving, and faster still the faster she happens to be moving.
Dashes several tiles in the aimed direction, immune to damage for the length of the dash itself.
Drops a marker, then blinks back to it after three seconds or on a second press, undoing any damage taken meanwhile.
The next Super hands energy drinks to Max and every ally, boosting movement speed and charging their Supers.
Recommended builds
reviewed 19 Jul 2026The default: the fastest brawler in the game, used to enable everyone else.
When the team needs the speed aura on cooldown rather than her personal damage.
Brawl Ball, where her aura turns any carrier into an uncatchable one.
Max by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Max was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
5 modesBest and worst maps
2 mapsMatchups and teammates
Playing Max
reviewed 19 Jul 2026The fastest brawler in the game, whose Super gives her whole team a speed boost, so she enables everyone else more than she kills.
Early game
Use her speed to contest the objective first and retreat before the enemy arrives; she wins the opening by tempo, not by damage.
Positioning
Play forward but never stationary — she is squishy, and the moment she stands still to shoot she loses the only defence she has.
Using your Super
Boost when the team is about to commit or needs to disengage together, not on herself alone; a solo speed boost wastes most of the Super.
Common mistakes
- Using the Super for personal escape when three teammates were about to push
- Standing still to land the full burst and dying to something she could have outrun
- Playing her as a damage dealer rather than as the tempo brawler she is
- Brawl Ball, where a boosted carrier simply outruns the entire defence
- Alongside slow tanks and carriers who need the speed to be relevant
- Large maps where rotation speed decides who arrives at a fight first
By mode
She is either the carrier or the escort, and both jobs are footraces.
She reaches the mine first at the start of every match.













