EpicTankNormalNot ranked yet

Ash

Win rate58.4%adjusted
Pick rate0.50%of all slots
Matches498
Best modeBrawl Ball58.0%
Small sample

Base statistics

Ash at power level

Health8,850
Attack damage1,200
Attack range4.67 tilesShort
Reload1.4sNormal
Movement720Normal
Super damage450
Super range5 tilesShort

Attack and Super

Attack

Clean-Up

Stage 1 damage800
Range4.67 tiles
Super charge16.8%per hit
Reload1.4s
4.67 tiles of reach
Super

Little Helpers

Health per rat300
Range5 tiles
Super charge3.75%per hit
5 tiles of reach

Abilities

Star Power
First Bash

With a full magazine, the first enemy he hits fills his rage bar far faster than a normal hit would.

Star Power
Mad As Heck

His reload speed climbs as his rage climbs, so a long fight makes him progressively faster.

Gadget
Chill Pill
13s cooldown

Spends the rage meter to heal, restoring more the fuller the bar was at the moment he popped it.

Gadget
Rotten Banana
8s cooldown

Trades a slice of his current health for an instant chunk of rage, so he can start a fight already angry.

Hypercharge
Rat King
+35% stats while active

His Super releases twice as many rats, so one wave can cover both a lane and its flank.

Recommended builds

reviewed 19 Jul 2026
Rage tankRecommended build

Cluttered maps where he can take chip on the way in and arrive already angry.

Star PowerMad As Heckhis swing speed scales with rage, and rage is the difference between a slow 4.67-tile broom and a real threat
GadgetRotten Bananastops the retreat every squishy starts the moment a 5,900-health tank commits
GearPet Powerthe rats are a second body chasing whatever he is hitting
GearSpeeda 4.67-tile attack is only a threat if he arrives
HyperchargeRat Kingthe swarm holds the ground he walked into while he keeps swinging
Opening bruiserRecommended build

Modes where he gets one committed engage and has to make it count.

Star PowerFirst Bashthe opening swing decides whether the target runs, so front-loading it wins the trade before rage matters
GadgetChill Pillrestores health on the largest pool in the fight, which is where healing is worth most
GearHealthhe is meant to be the last body standing
GearShieldhe absorbs the opening volley of the whole enemy team
Goal pressureRecommended build

Brawl Ball, where a 5,900-health body in the goal mouth is hard to shift.

Star PowerMad As Heckdefenders feeding him chip on the approach means he arrives at the net at full swing speed
GadgetRotten Bananaa carrier who slips is a carrier who does not score
GearSpeedhe has to keep up with the ball
GearHealthhe cannot attack while carrying
HyperchargeRat Kingthe rats keep the goal mouth occupied

Ash by trophy range

Trophy range
58.4%498 matches · 234 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Ash was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

2 modes
Brawl Ball58.0%143 matches
Knockout 5v555.2%188 matches

Best and worst maps

1 maps

Matchups and teammates

Best alongside

Gray 117 matches60.4%

Playing Ash

reviewed 19 Jul 2026

A 5,900-health tank who sweeps with a broom at close range, gets faster as he takes damage, and spawns rats that fight for him.

Early game

Take the chip he is offered instead of avoiding it; his swing speed comes from being hit, so a cautious Ash is a slow one.

Positioning

At the front of a choke with cover behind him, close enough that his 4.67-tile sweep reaches and near enough to the rats that they are fighting the same target.

Using your Super

The rats are pressure rather than burst, so release them onto the objective or onto a brawler holding a lane, not onto someone who is about to die anyway.

Common mistakes

  • Walking away from damage to stay healthy, which removes the rage his kit runs on
  • Sending rats at a fleeing enemy instead of at the point his team is contesting
  • Committing across open ground at 720 speed with nothing to close the last tiles
  • Cluttered maps where he can cross to the fight while collecting rage on the way
  • Brawl Ball, where a large body in the goal mouth is genuinely hard to move
  • Long fights, since his rage and his rats both accumulate rather than burst

By mode

Brawl Ball

He absorbs a goal-mouth scramble better than almost anything on the roster.

Hot Zone

Rats in the circle contest it even while he is walking back from a death.

Ash skins

8All skins

Balance history

Gadget: Chill Pill Health recovered32403360
Level up HP750550
‣ Bonus Super charge
Level up Damage4%3%
Gadget: Rotten Banana - health cost25%10%
rage gained from basics130150
HP52005400