MythicAssassinVery FastRank 27

Mortis

Win rate39.0%adjusted
Pick rate3.30%of all slots
Matches3,297
Best modeGem Grab55.5%

Base statistics

Mortis at power level

Health6,000
Attack damage1,500
Attack range2.67 tilesVery Short
Reload2.4sVery Slow
Movement820Very Fast
Super damage1,350
Super range10 tilesVery Long

Attack and Super

Attack

Shovel Swing

Damage1,000
Range2.67 tiles
Super charge21.25%per hit
Reload2.4s
2.67 tiles of reach
Super

Life Blood

Damage and Healing900
Range10 tiles
Projectiles1
Super charge30.15%per hit
10 tiles of reach

Abilities

Star Power
Creepy Harvest

Defeating a brawler restores a fifth of his own health, which is what lets him take a second fight straight after the first.

Star Power
Coiled Snake

His long dash charges in roughly half the usual time, so the extended lunge is available far more often.

Gadget
Combo Spinner
18s cooldown

Swings the shovel in a circle around him for instant damage, and can be aimed to reach a little further in one direction.

Gadget
Creature of the Night
24s cooldown

Turns into a swarm of bats and flies to a chosen spot, untargetable for the duration of the flight.

Hypercharge
Blood Boomerang
+30% stats while active

The Super flies faster and returns to him, damaging and healing a second time on the way back.

Recommended builds

reviewed 19 Jul 2026
Standard MortisRecommended build

The default. He moves only by dashing, so the whole build is about dash quality.

Star PowerCoiled Snakea charged long dash is his only real escape and his best engage
GadgetCombo Spinnerdamage he can deal without spending a dash
GearSpeedhis dash distance and walk speed decide every trade
GearGadget Cooldownthe spin is his only answer when the dash is on cooldown
HyperchargeBlood Boomeranglets him threaten without walking into a shotgun
Snowball MortisRecommended build

Showdown and other modes where one kill should turn into three.

Star PowerCreepy Harvesteach kill heals him back into the next fight
GadgetCreature of the Nightsustain between fights without needing a kill
GearHealthgives him room to survive a mistimed dash
GearShieldhe has to dash into range to do anything at all
Ball runnerRecommended build

Brawl Ball, where three dashes cover most pitches end to end.

Star PowerCoiled Snakeone charged dash covers the last third of the pitch
GadgetCombo Spinnerclears the goal mouth without dropping the ball
GearSpeeda ball carrier who only moves by dashing needs every bit of it
GearHealthhe is fragile and will be focused the second he picks up
HyperchargeBlood Boomerangremoves the last defender from range

Mortis by trophy range

Trophy range
39.0%3,297 matches · 2,510 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Mortis was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

8 modes
Gem Grab55.5%230 matches
Bounty53.1%348 matches
Hot Zone47.2%205 matches
Brawl Hockey44.0%168 matches
Knockout42.2%194 matches
Knockout 5v538.0%108 matches
Brawl Ball34.5%1,756 matches
Deathmatch 5v 529.5%100 matches

Best and worst maps

8 maps

Matchups and teammates

Playing Mortis

reviewed 19 Jul 2026

An assassin who cannot walk-attack at all: every attack is a dash, so movement and damage are the same resource.

Early game

He is at his weakest in the first thirty seconds — poke isolated targets to charge the Super and do not contest anything until it is up.

Positioning

Stay at the edge of the fight where you always have a dash pointing away from it; being out of dashes next to their team is how Mortis dies.

Using your Super

The bat swarm charges off dashes that connect, so spend dashes on real hits rather than on repositioning if you want the Super for the fight.

Common mistakes

  • Dashing into a shotgunner, who beats him at the exact range his dash puts him in
  • Using all three dashes to engage and having none left to leave
  • Contesting the opening fight instead of farming a Super first
  • Against low-health backline brawlers he can reach in two dashes
  • Brawl Ball, where dashing with the ball crosses the pitch faster than anyone can chase
  • Open maps, where he has room to dash away after a trade rather than into a wall

By mode

Brawl Ball

Three dashes cover most pitches, so he is a carrier rather than a defender.

Solo Showdown

His mobility makes him the best third-party brawler on large maps.

Mortis skins

23All skins

Balance history

Gadget — Combo Spinner: Cooldown15s18s
Gadget — Creature of the Night: Damage and healing760700
Gadget — Combo Spinner: Bonus damage to low health enemies50%30%
Star Power - Coiled Snake damage reduction40%35%
Gadget - Combo spinner - damage9401000
Basic attack - damage9401000