Emz
Base statistics
Emz at power level
Attack and Super
Caustic Charisma
Abilities
Each successive tick of her spray on the same target hits harder than the last, rewarding staying on one enemy.
Her Super heals her continuously for each enemy brawler standing inside it, so diving a group sustains her.
Sprays a wave of hairspray that deals light damage and pushes every enemy in front of her backwards.
Her next spray passes through walls, letting her damage anyone taking cover behind them.
The next Super also shoves nearby enemies away from her and sends a wave of spray outward as it lands.
Recommended builds
reviewed 19 Jul 2026Control modes on cluttered maps, where her spray covers a choke she never has to leave.
Team fights where she is expected to stand in the middle and stay there.
Hot Zone, where her Super and her spray both cover a fixed circle for their full duration.
Emz by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Emz was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
3 modesBest and worst maps
2 mapsMatchups and teammates
Playing Emz
reviewed 19 Jul 2026A controller whose spray damages over time rather than on impact, and whose Super is a damaging aura centred on herself.
Early game
Spray the choke rather than the person; the damage lands over the following seconds, so she is buying territory rather than trading shots.
Positioning
Just behind the frontline at the edge of her six-tile cone, close enough for the spray to reach the objective and far enough that a tank has to walk to her.
Using your Super
The aura follows her, so activate it as she steps onto the objective rather than before, and treat it as a reason to stand still rather than as a burst.
Common mistakes
- Expecting the spray to kill instantly when nearly all of its damage arrives afterwards
- Activating the aura at range where nobody is close enough to be inside it
- Fighting marksmen at eight or nine tiles, where her cone does not reach
- Hot Zone and Gem Grab, where her aura and her lingering spray both cover a fixed point
- Against assassins, since the spray keeps hurting them after they have dived her
- Chokes at six tiles, where her cone covers the whole crossing
By mode
Her aura and her spray cover the same circle, so the mode plays to both halves of her kit.
A sprayed goal mouth means the carrier is taking damage while they line up the shot.

















