Jacky
Base statistics
Jacky at power level
Attack and Super
Holey Moley!
Abilities
Any damage she takes triggers a counterattack around her, so standing in the middle of a team is itself an attack.
A flat damage reduction that applies for the whole match, with no condition to meet or bar to fill.
A burst of movement speed for four seconds, which is how she closes the gap her short drill range demands.
Restores every destroyed wall, fence and bush in a small square around her, putting cover back where a fight removed it.
The shockwave also slows every enemy caught in its radius, so the brawlers she hits cannot simply walk out.
Recommended builds
reviewed 19 Jul 2026Any map where she can reach the fight, since her attack only exists within three tiles of her.
Maps where her team is relying on cover that a Brock or a Colt keeps demolishing.
Brawl Ball, where the goal mouth is exactly the shape of her three-tile attack.
Jacky by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Jacky was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
1 modesPlaying Jacky
reviewed 19 Jul 2026A tank whose attack hits everything within about three tiles of her at once and whose Super drags people into that radius.
Early game
Break cover in front of the objective while charging the Super, then hold the choke; she generates charge simply by drilling near anyone.
Positioning
Ahead of her team but behind cover, because her whole kit happens inside three tiles and she needs the approach to be short.
Using your Super
The pull is an initiation, not an escape — drag the backline into her radius where her team is already aiming, rather than pulling the enemy tank she cannot burst.
Common mistakes
- Drilling at one target in the open when the same attack would have hit three behind cover
- Saving the pull for a perfect moment that never comes, when it recharges from ordinary chip
- Chasing a fleeing brawler at 770 speed rather than holding the ground she just won
- Cluttered maps where she can close without crossing open ground
- Against grouped teams, since her attack is a circle and does not care how many are in it
- Brawl Ball, where the goal mouth is exactly the shape of her radius
By mode
The pull removes a keeper from the goal line and she is already in scoring range.
Her radius covers most of a circle, so contesting her means standing in it.















