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Ancestral Roots

Hold ten gems as a team and survive a fifteen-second countdown.

Ancestral Roots layout

Overlays

Annotations are reviewed by hand for this map.

How this map plays

Four heavy bush-and-wall complexes sit in the corners around a mine that is left almost completely exposed. The centre column is open the whole way from spawn to spawn, so a marksman with a clear lane can hold the mine hostage from their own half. The game is about whether you fight in the complexes or refuse to.

  • The mine is centre, on open ground with only one small wall stack near it.
  • Four large bush complexes laced with gold walls occupy the corners, two per side.
  • A clear vertical corridor runs down the middle from red spawn to blue spawn, straight over the mine.
  • Torch obstacles inside the complexes break line of sight at close range but do not stop shots.
  • The outer edges are narrow and walled, so wide rotations are slow and predictable.

What it is built from

ThemePyramid Quest

Best in Gem Grab

Reviewed picks

reviewed 19 Jul 2026

Team compositions

Corridor controlPiper · Barley · RosaPiper holds the centre line, Barley denies the mine, Rosa carries out of the complexes.
Complex fightShelly · Bo · PocoWins every bush exchange in the corners and heals back out of them.

Playing it well

  • Do not walk the centre corridor without a body in front — it is a marksman lane from end to end.
  • Fight inside the complexes when you are behind and refuse to when you are ahead.
  • Collect from the mine with your longest-ranged brawler standing on the corridor, not with the carrier.
  • Rotate through a complex rather than around the edge; the outer lanes are narrow enough to be cut off.
  • Once you hold ten, sit inside the complex nearer your spawn and make them enter it.

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