Brock
Base statistics
Brock at power level
Attack and Super
Rocket Rain
Abilities
Rocket Rain drops four extra rockets and spaces them more tightly, so the same barrage covers its area with fewer gaps.
A fourth rocket in the launcher. Reload speed is unchanged, so he holds more burst but takes longer to refill from empty.
Fires at his own feet to hop several tiles over walls or water, knocking back and lightly damaging anyone under the takeoff and the landing.
Loads one oversized rocket that destroys terrain and travels faster than his usual shot, letting him open a lane through cover.
Loads the next Super with far more rockets, each hitting hard, which is enough to clear an objective outright.
Recommended builds
reviewed 19 Jul 2026The default: long lanes, walls to break, and a team that gives him space.
When you need one enormous damage window rather than steady chip.
Heist, where his Super does enormous damage to a stationary target.
Brock by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Brock was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
9 modesBest and worst maps
9 mapsMatchups and teammates
Playing Brock
reviewed 19 Jul 2026A rocket marksman with enormous splash damage, three shots of ammo, and no defence at all if something reaches him.
Early game
Open the map: break the walls around the objective so his team has firing lanes and the enemy has nowhere to camp.
Positioning
Play at the very back and behind a wall he has deliberately left standing, because his three-shot magazine means one whiffed volley is a dead Brock.
Using your Super
The Super destroys terrain in a wide area, so use it to erase a thrower nest or a wall cluster rather than chasing a single moving target.
Common mistakes
- Firing all three rockets at a dodging target and having nothing left for the follow-up
- Using Rocket Laces to gain ground rather than saving it as the only escape he has
- Demolishing the walls his own team was using for cover
- Maps full of walls he can demolish to open the objective
- Heist, where his Super does colossal damage to a stationary safe
- Against grouped teams, since his rockets splash on impact
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