EpicControllerNormalRank 9

Bo

Win rate55.9%adjusted
Pick rate1.31%of all slots
Matches1,307
Best modeDeathmatch 5v 573.0%

Base statistics

Bo at power level

Health5,700
Attack damage960
Attack range8.67 tilesLong
Reload1.7sNormal
Movement720Normal
Super damage2,160
Super range8.67 tilesLong
Projectiles3

Attack and Super

Attack

Eagle-Eyed

Damage per arrow640
Range8.67 tiles
Projectiles3
Super charge11.825%per hit
Reload1.7s
8.67 tiles of reach
Super

Catch a Fox

Damage per mine1,440
Range8.67 tiles
Projectiles3
Super charge33.475%per hit
8.67 tiles of reach

Abilities

Star Power
Circling Eagle

Bo and his team see much further into bushes around him, which is what makes him the scout on overgrown maps.

Star Power
Snare a Bear

His mines stun for two seconds instead of knocking back, so a stepped trap is a kill rather than a warning.

Gadget
Super Totem
19s cooldown

Plants a totem that charges the Supers of Bo and every ally standing near it faster. The totem loses health over time.

Gadget
Tripwire
8s cooldown

Detonates his own mines at range, sending wires through walls and enemies that damage anything they cross.

Hypercharge
Catch a Bear
+40% stats while active

The next Super lays five mines instead of three, enough to seal a lane rather than just a doorway.

Recommended builds

reviewed 19 Jul 2026
Mine controlRecommended build

The default: mines on the chokes, arrows down the lane.

Star PowerSnare a Beara stun on the mines converts them from chip into a kill
GadgetSuper Totemcharges the whole team a free Super during a hold
GearVisionhis bush control is the reason he is on the map
GearDamagehis three arrows hit together and add up
HyperchargeCatch a Beara mine field nobody can walk through
Bush controlRecommended build

Bushy maps where seeing first is worth more than the stun.

Star PowerCircling Eaglespots ambushers before they reach your team
GadgetTripwiremines that trigger on their own timing rather than yours
GearVisionstacks directly with the reason you took the star power
GearShieldhe is fragile once someone closes past the mines
Knockout scoutRecommended build

Knockout, where information is worth more than damage and a mine covers a crossing.

Star PowerCircling Eaglenothing flanks a round when he can see the bushes
GadgetSuper Totema free team Super before the ring closes
GearVisionseeing the flank first decides the round
GearShielda death is a lost round, so survivability beats damage
HyperchargeCatch a Bearseals a crossing when the ring forces them through it

Bo by trophy range

Trophy range
55.9%1,307 matches · 712 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Bo was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

5 modes
Deathmatch 5v 573.0%267 matches
Knockout 5v561.2%178 matches
Hot Zone54.0%209 matches
Gem Grab46.7%200 matches
Brawl Ball37.3%184 matches

Best and worst maps

3 maps

Matchups and teammates

Playing Bo

reviewed 19 Jul 2026

A controller who fires three arrows in a spread, sees further in bushes than anyone, and mines the ground with his Super.

Early game

Mine the choke your team intends to hold before the first fight, so the enemy has to solve it while you still have full health.

Positioning

Sit at the edge of a bush line where his vision advantage is largest — Bo in the open is a mediocre mid-range brawler.

Using your Super

Place mines on the route the enemy must take rather than under their feet; they are a deterrent that shapes the map, not a burst tool.

Common mistakes

  • Dropping mines where the enemy currently stands, which they simply walk out of
  • Playing him on open maps where his bush vision does nothing
  • Firing all three arrows at a distant single target where the spread guarantees a miss
  • Bushy maps where his extra bush vision means his team never gets ambushed
  • Knockout, where mines on a crossing make an entire route unusable
  • Chokes, where all three arrows land on the same target

By mode

Gem Grab

Mines around the mine make collecting gems a real decision.

Knockout

Seeing the flank first is worth more than any damage he deals.

Bo skins

14All skins

Balance history

Hypercharge charge Rate4540
Damage600700
number of projectiles needed for Super89
base damage700640