Bo
Base statistics
Bo at power level
Attack and Super
Catch a Fox
Abilities
Bo and his team see much further into bushes around him, which is what makes him the scout on overgrown maps.
His mines stun for two seconds instead of knocking back, so a stepped trap is a kill rather than a warning.
Plants a totem that charges the Supers of Bo and every ally standing near it faster. The totem loses health over time.
Detonates his own mines at range, sending wires through walls and enemies that damage anything they cross.
The next Super lays five mines instead of three, enough to seal a lane rather than just a doorway.
Recommended builds
reviewed 19 Jul 2026The default: mines on the chokes, arrows down the lane.
Bushy maps where seeing first is worth more than the stun.
Knockout, where information is worth more than damage and a mine covers a crossing.
Bo by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Bo was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
5 modesBest and worst maps
3 mapsMatchups and teammates
Playing Bo
reviewed 19 Jul 2026A controller who fires three arrows in a spread, sees further in bushes than anyone, and mines the ground with his Super.
Early game
Mine the choke your team intends to hold before the first fight, so the enemy has to solve it while you still have full health.
Positioning
Sit at the edge of a bush line where his vision advantage is largest — Bo in the open is a mediocre mid-range brawler.
Using your Super
Place mines on the route the enemy must take rather than under their feet; they are a deterrent that shapes the map, not a burst tool.
Common mistakes
- Dropping mines where the enemy currently stands, which they simply walk out of
- Playing him on open maps where his bush vision does nothing
- Firing all three arrows at a distant single target where the spread guarantees a miss
- Bushy maps where his extra bush vision means his team never gets ambushed
- Knockout, where mines on a crossing make an entire route unusable
- Chokes, where all three arrows land on the same target




















