Shelly
Base statistics
Shelly at power level
Attack and Super
Super Shell
Abilities
Anything caught by Super Shell is slowed for two seconds, which usually turns a landed Super into a finished kill.
A bar that charges over time and heals her the instant she drops past a low health threshold. It has to recharge before it can save her again.
Dashes Shelly a couple of tiles in the aimed direction and refills every shell, so it serves as either an escape or a closer.
Halves the spread and stretches the range of her next three shots, giving her a way to trade at distances a shotgun normally cannot reach.
Widens the spread of her Super and adds projectiles to it, so one shot covers more ground and lands more pellets on a clustered team.
Recommended builds
reviewed 19 Jul 2026The default in any 3v3 mode where you can reach cover and pick your fights.
Showdown, or any lineup where you will be caught out and have to live through it.
Brawl Ball, where she has to walk the ball through a defender rather than shoot past one.
Shelly by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Shelly was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
2 modesBest and worst maps
2 mapsMatchups and teammates
Best alongside
Playing Shelly
reviewed 19 Jul 2026A shotgunner who deletes anything inside three tiles and does almost nothing outside seven.
Early game
Chip at max range to build the Super rather than pushing — an unshelled Shelly loses to almost every marksman.
Positioning
Sit on the edge of a bush and let people walk to you; her spread means the closer they get, the more of it lands.
Using your Super
Super Shell breaks walls, so use it to open a lane into a camping thrower rather than saving it for a duel you may not get.
Common mistakes
- Walking down an open lane at a marksman, where her pellets spread to nothing before they arrive
- Spending the Super on a full-health tank instead of on the squishy standing behind them
- Firing at max range and charging their Super for them
- Bushy maps where she can reach shotgun range without crossing open ground
- Against tanks, whose size means every pellet in the spread connects
- Brawl Ball, where her Super clears the goal mouth and scores in the same motion
By mode
Fast Forward with the ball is a goal from further out than defenders expect.
Her burst wins any surprise fight, so open crates near bushes and never in the open.
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