
3v3
Gem Grab
Hold ten gems as a team and survive a fifteen-second countdown.
Rules
- The mine in the middle spits out one gem every few seconds and nothing else drops them.
- A brawler who dies scatters every gem they were carrying on the spot.
- The countdown only runs while the team holds ten or more; drop to nine and it restarts from fifteen.
- At the end of regulation the game goes to sudden death and the arena starts collapsing inward.
Best brawlers in Gem Grab
12 rankedMythicStarr Nova
Super Rare8-Bit
LegendarySurge
MythicMortis
MythicDamian
MythicMax
EpicBolt
LegendaryChester
LegendaryPierce
EpicStu
LegendaryCrow
RareBrock
Team archetypes
Gem carrierA durable mid-range body that can sit behind cover and never has to take a fight.
Mine controlA thrower or artillery brawler who makes standing on the mine cost health.
Lane pressureA flanker who threatens the enemy carrier so they cannot camp the mine safely.
Playing it well
- Decide the carrier in the first ten seconds and then stop contesting gems with anyone else.
- Count the enemy gems, not just yours — at nine on their side you are playing defence whether you like it or not.
- Once you hit ten, stop pushing entirely and let the clock do the work behind cover.
- Never trade a carrier for a kill; three gems back on the floor is worth more than one body.
- In sudden death the walls close, so hold the tighter side of the mine rather than the open one.














