Mr. P
Base statistics
Mr. P at power level
Attack and Super
Porters! Attack!
Abilities
Every few seconds his next suitcase explodes considerably harder, signalled by a charge bar above his head.
Porters spawned from his home base arrive with more health and more damage than standard ones.
Adds health and damage to the porter currently on the field. Only one porter at a time can carry the buff.
His next suitcase spawns a porter where it lands, so he can put one on the field without spending his Super.
The next home base has more health and keeps two porters walking at a time instead of one.
Recommended builds
reviewed 19 Jul 2026Any mode with a fixed objective the porters can walk towards on their own.
Maps where the base gets deleted quickly and he has to carry the damage himself.
Mr. P by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Mr. P was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Playing Mr. P
reviewed 19 Jul 2026A controller who throws a bouncing suitcase and builds a base that keeps sending porters at the objective without him.
Early game
Get the base down early and behind cover; the porters are slow to matter, so a base built late is a base that never pays for itself.
Positioning
Between the base and the objective, close enough to defend the base and far enough that his suitcase can still reach the fight at seven tiles.
Using your Super
The base is a placement decision, not a burst: it wants to be behind a wall the enemy has to walk around, on the side of the map his team already holds.
Common mistakes
- Rebuilding the base in the open where it is destroyed before it has spawned a second porter
- Aiming the suitcase at a lone target when the bounce was set up to hit two
- Defending the base so hard that he stops contesting the objective it was built for
- Modes with one fixed objective the porters can path towards unattended
- Maps with cover behind which the base cannot be shot at directly
- Against teams with no way to break a base quickly from range












