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Barley

Win rate38.8%adjusted
Pick rate0.32%of all slots
Matches323
Best modeBrawl Ball37.2%
Small sample

Base statistics

Barley at power level

Health4,050
Attack damage1,200
Attack range7.33 tilesNormal
Reload2sSlow
Movement720Normal
Super damage1,200
Super range9.33 tilesLong

Attack and Super

Attack

Undiluted

Damage per second800
Range7.33 tiles
Super charge18%per hit
Reload2s
7.33 tiles of reach
Super

Last Call

Damage per second800
Range9.33 tiles
Projectiles5
Super charge14.8%per hit
9.33 tiles of reach

Abilities

Star Power
Medical Use

Every bottle he throws heals him a little, whether or not it hits anything, which is what keeps him alive while zoning.

Star Power
Extra Noxious

Raises the damage each tick of his puddles deals. Unusually, the increase is the same at every power level.

Gadget
Sticky Syrup Mixer
18s cooldown

Drops a puddle at his feet that slows anything walking through it. It stays after he dies, and using it does not cancel his Super.

Gadget
Herbal Tonic
17s cooldown

Drops healing puddles on himself and on every teammate within range; standing in one restores health for several seconds.

Hypercharge
Bottled-Up Rage
+30% stats while active

The next Super lobs three oversized bottles rather than a line of normal ones, covering more ground and clearing bushes as it lands.

Recommended builds

reviewed 19 Jul 2026
Area denialRecommended build

The default in every mode with a fixed point to deny.

Star PowerExtra Noxioushis damage comes from time spent in the puddle, so more of it is better
GadgetSticky Syrup Mixerthe slow keeps them in the puddle they are trying to leave
GearDamagehis output is entirely area damage over time
GearGadget Cooldownthe slowing puddle is his best tool and he wants it often
HyperchargeBottled-Up Ragemakes an objective genuinely unstandable
Sustain throwerRecommended build

When your team has no healer and he has to keep himself alive behind the wall.

Star PowerMedical Useturns his constant chip damage into constant self-healing
GadgetHerbal Tonica real heal for the whole team from behind cover
GearHealthhe dies to a single dash without it
GearShieldsurvives the assassin that inevitably finds him
Safe chipperRecommended build

Heist, where he can hit the safe from behind a wall the whole match.

Star PowerExtra Noxiousthe lingering damage keeps ticking on the safe
GadgetSticky Syrup Mixerstops defenders from stepping out to contest him
GearDamagethe safe cannot walk out of the puddle
GearReload Speedmore bottles on the safe per window
HyperchargeBottled-Up Ragea burst of safe damage from total safety

Barley by trophy range

Trophy range
38.8%323 matches · 233 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Barley was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

1 modes
Brawl Ball37.2%123 matches

Playing Barley

reviewed 19 Jul 2026

A thrower who lobs bottles over walls and does all his damage as a puddle on the ground rather than on impact.

Early game

Start covering the objective immediately; his damage is time-based, so a bottle thrown early is worth more than one thrown accurately later.

Positioning

Stay behind a wall the enemy cannot shoot through and lob over it — the moment Barley has line of sight to someone, he is losing that exchange.

Using your Super

The Super is a wide carpet of puddles, so use it to break a push or to make the objective unstandable, not to finish one low target.

Common mistakes

  • Aiming at where an enemy is rather than where they must walk, since the puddle does the damage, not the throw
  • Stepping out from behind the wall to get a better angle and dying to the marksman who was waiting for exactly that
  • Saving the Super for a kill when it should be denying ground
  • Any mode with a fixed point to deny — a gem mine, a hot zone, a goal mouth
  • Heist, where he can hit the safe from behind a wall for the whole match
  • Maps with a solid wall he can sit permanently behind

By mode

Gem Grab

Puddles on the mine mean the enemy carrier has to collect while burning.

Heist

Constant chip on the safe from total safety wins the damage tiebreak.

Barley skins

9All skins

Balance history

Super projectile speed15041700
Hyper Super projectile speed21042300
Damage3%2%
Health550450
Super - Damage760800
Basic attack - Damage760800
Super charge gained from Super
Super damage680760