Piper
Base statistics
Piper at power level
Attack and Super
Poppin'
Abilities
While she is hidden in a bush her attack deals substantially more damage, which is where her one-shot threat comes from.
Every hit instantly returns a fraction of an ammo bar, so landing shots effectively shortens her long reload.
Fires a small pistol shot at the nearest enemy that deals very little damage but pushes them back out of her face.
Her next shot curves toward the nearest enemy and flies further than usual, so it can find a target already behind cover.
Her escape throws more grenades and travels faster, knocking enemies back and breaking walls where she lands.
Recommended builds
reviewed 19 Jul 2026The default on open maps where she can hold maximum range.
Bushy maps where she can sit in cover and open fights from invisibility.
Bounty, where the scoreboard rewards never taking a fight she can lose.
Piper by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Piper was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
5 modesBest and worst maps
4 mapsMatchups and teammates
Playing Piper
reviewed 19 Jul 2026A sniper whose damage increases with distance, so she is devastating at maximum range and nearly useless up close.
Early game
Hold your lane and shoot anyone who steps into it; she does not need to move forward and every tile she gives up costs her damage.
Positioning
Play at the absolute back of the map with a wall corner beside you, because her damage falls off toward the enemy and her health does not.
Using your Super
Her Super is an escape that drops grenades where she launched from, so use it the moment someone commits to her rather than after they have already landed a hit.
Common mistakes
- Shooting at close range where she does a fraction of her damage and reveals her position
- Saving the Super until she is already low, by which point the escape does not save her
- Standing in a bush on a map where the enemy has bush vision
- Open maps with long lanes and no cover for an assassin to approach through
- Bounty, where her range lets her farm stars without ever being reachable
- Against slow brawlers who cannot close the gap before she repositions
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