EpicMarksmanNormalRank 19

Piper

Win rate45.7%adjusted
Pick rate2.02%of all slots
Matches2,019
Best modeHeist49.8%

Base statistics

Piper at power level

Health4,200
Attack damage540
Attack range10 tilesVery Long
Reload2.3sVery Slow
Movement720Normal
Super damage1,350
Super range8.67 tilesLong

Attack and Super

Attack

Gunbrella

Damage at min. range360
Range10 tiles
Super charge41.225%per hit
Reload2.3s
10 tiles of reach
Super

Poppin'

Damage per grenade900
Range8.67 tiles
Projectiles4
Super charge20.25%per hit
8.67 tiles of reach

Abilities

Star Power
Ambush

While she is hidden in a bush her attack deals substantially more damage, which is where her one-shot threat comes from.

Star Power
Snappy Sniping

Every hit instantly returns a fraction of an ammo bar, so landing shots effectively shortens her long reload.

Gadget
Auto Aimer
18s cooldown

Fires a small pistol shot at the nearest enemy that deals very little damage but pushes them back out of her face.

Gadget
Homemade Recipe
18s cooldown

Her next shot curves toward the nearest enemy and flies further than usual, so it can find a target already behind cover.

Hypercharge
Boppin'
+35% stats while active

Her escape throws more grenades and travels faster, knocking enemies back and breaking walls where she lands.

Recommended builds

reviewed 19 Jul 2026
Standard PiperRecommended build

The default on open maps where she can hold maximum range.

Star PowerSnappy Snipinga hit refunds reload, so landing shots keeps her firing
GadgetHomemade Recipepunishes whoever chased her when she jumps away
GearDamageher damage scales with distance and she is always at distance
GearShieldshe dies to almost any burst that reaches her
HyperchargeBoppin'a Super that both escapes and kills what followed
Bush PiperRecommended build

Bushy maps where she can sit in cover and open fights from invisibility.

Star PowerAmbusha bush shot from full range one-shots most of the roster
GadgetAuto Aimera guaranteed hit on someone who broke line of sight
GearVisionshe needs to see the bush she is sitting in
GearSpeedrepositioning between bushes is the whole playstyle
Bounty sniperRecommended build

Bounty, where the scoreboard rewards never taking a fight she can lose.

Star PowerSnappy Snipingsustained pressure down a lane without running dry
GadgetAuto Aimerconverts a chipped target into a star before they retreat
GearDamagethe difference between a kill and a survivor at full range
GearShielda high-bounty Piper dying undoes the whole lead
HyperchargeBoppin'the escape that keeps a seven-star Piper alive

Piper by trophy range

Trophy range
45.7%2,019 matches · 1,430 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Piper was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

5 modes
Heist49.8%107 matches
Knockout49.7%672 matches
Brawl Ball47.7%273 matches
Bounty47.0%566 matches
Knockout 5v538.8%142 matches

Best and worst maps

4 maps

Matchups and teammates

Playing Piper

reviewed 19 Jul 2026

A sniper whose damage increases with distance, so she is devastating at maximum range and nearly useless up close.

Early game

Hold your lane and shoot anyone who steps into it; she does not need to move forward and every tile she gives up costs her damage.

Positioning

Play at the absolute back of the map with a wall corner beside you, because her damage falls off toward the enemy and her health does not.

Using your Super

Her Super is an escape that drops grenades where she launched from, so use it the moment someone commits to her rather than after they have already landed a hit.

Common mistakes

  • Shooting at close range where she does a fraction of her damage and reveals her position
  • Saving the Super until she is already low, by which point the escape does not save her
  • Standing in a bush on a map where the enemy has bush vision
  • Open maps with long lanes and no cover for an assassin to approach through
  • Bounty, where her range lets her farm stars without ever being reachable
  • Against slow brawlers who cannot close the gap before she repositions

By mode

Bounty

A seven-star Piper should stop taking any fight she has not already won.

Knockout

Her range makes crossing open ground impossible for the enemy team.

Piper skins

14All skins

Balance history

Main Attack max damage17001800
Health25002800
Basic attack - Damage at minimum distance2320%
HP24002300