Janet
Base statistics
Janet at power level
Attack and Super
Crescendo
Abilities
While airborne she reveals a large area of bushes to herself and to her team.
Her attack narrows from wide spread to focused beam faster, so the long-range shot is available sooner.
Drops a speaker that damages every enemy in a wide radius each second until it is destroyed.
Her next shot launches her backwards over walls, and further the longer she held the attack.
Her flight becomes easier to steer, so she can cover more ground before she has to land.
Recommended builds
reviewed 19 Jul 2026Open maps where she can hold the distance at which her cone has narrowed into a real hit.
Maps where the Super crossing the whole map matters more than her ground damage.
Heist, where the bombing run crosses the map onto a target that cannot move.
Janet by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Janet was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Playing Janet
reviewed 19 Jul 2026A marksman whose cone narrows into a single hard hit at distance, and whose Super lifts her into the air to bomb the map.
Early game
Take the fight to maximum range immediately, because up close her attack is a wide, thin cone that loses to almost every brawler she meets.
Positioning
At the back of a long sightline, and never on the frontline: the flight leaves her hovering in place, so she needs a launch point nobody is watching.
Using your Super
The flight is a map-wide attack rather than an escape, so take off from safety and drop on the objective, not on whoever happens to be chasing her.
Common mistakes
- Fighting inside the range where the cone has not converged and does very little
- Taking off from the frontline, where she is shot down before the run finishes
- Bombing a single moving brawler instead of a contested objective
- Open maps where she can hold the range at which her cone has already tightened
- Heist, since the bombing run crosses the map onto a target that cannot dodge
- Against a team packed behind one wall, which the run simply flies over















