Brawl BallNot in rotation
Nutmeg
Put the ball in the enemy net twice before they do, or lead on goals at the whistle.

Overlays
Annotations are reviewed by hand for this map.
How this map plays
A compact pitch with both nets dead centre and a staggered wall spine that never quite blocks the middle. The wings are wide, grassy and almost undefended, so the fastest route to the net is round the outside rather than through the Z of crates in the middle. Games here are decided by whoever can break the two crate stacks guarding the goal mouths.
- Both goals sit centred on the short edges with a narrow mouth of open grass in front of each.
- A staggered spine of crates runs diagonally through the middle, splitting the pitch without sealing it.
- Long hedge lines cross the upper-right and lower-left, giving each team one bush-covered approach.
- The left and right wings are open grass with only scattered barrels — fast brawlers own them.
- Spawns are set well forward of each net, so a conceded goal still leaves you between the ball and your own goal.
What it is built from
ThemeGrassfield
Best on Nutmeg
183 matches on this mapReviewed picks
reviewed 19 Jul 2026Mortisdashes past the crate spine and carries the ball in two movesEl Primojumps the wall spine straight into the goal mouthBrockdemolishes the crates guarding the net from full rangeGenepulls the last defender off the goal line at the decisive momentBibiher homer bat knocks a carrier away from your own netMaxthe speed aura turns a wing run into an uncatchable one
Team compositions
Wing rushMortis · Max · PocoMax speeds the run down an open wing, Poco keeps the carrier alive through chip damage.
Break and shootBrock · Colt · RosaTwo wall-breakers open the goal mouth while Rosa holds the middle against the counter.
Control the mouthGene · Bibi · PiperGene and Bibi displace anyone near the net while Piper punishes the walk-up.
Playing it well
- Take a wing on kickoff rather than contesting the ball in the middle — the crate spine eats the first fight.
- Break the goal-mouth crates early even without the ball; you only get one clean shooting window a game.
- Pass across the spine instead of dribbling through it; the diagonal gaps are exactly one defender wide.
- When defending, stand in the goal mouth and not on the ball — the wings are too wide to chase.
- In overtime the walls go and this map becomes a straight shooting contest, so hold a long-range Super for it.

















