Colt
Base statistics
Colt at power level
Attack and Super
Bullet Storm
Abilities
A passive movement speed increase, which is what lets Colt strafe alongside his own bullet stream rather than standing still to aim.
Adds around a tile of attack range and speeds the bullets up to match, pushing him into the same reach band as the marksmen.
Fires two long-range bullets that slow whatever they hit, without spending ammo. Useful for pinning a runner or opening a trade from full range.
Spends ammo on one heavy bullet that pierces brawlers and tears through walls, so it punishes a target sitting behind cover.
Widens Bullet Storm, so the wall-breaking lane it carves is broader and much harder to sidestep.
Recommended builds
reviewed 19 Jul 2026Open maps where you can hold a straight line and never be approached.
Maps with walls where you will be dashed on and need to reposition rather than out-range.
Heist, where he is one of the fastest safe-damage brawlers in the game.
Colt by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Colt was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
5 modesBest and worst maps
5 mapsMatchups and teammates
Playing Colt
reviewed 19 Jul 2026A high-damage-per-second marksman who fires a straight line of six bullets and misses badly if he is not tracking.
Early game
Break the walls between you and the objective early; his Super exists to make lanes and every lane he makes is one he owns.
Positioning
Stand at the mouth of a corridor, not inside it — his bullets are a line, so he wants targets moving across it, not toward him.
Using your Super
The Super is a wall-breaker first and damage second; spending it to open a firing lane pays for the whole match, spending it on a moving tank rarely lands.
Common mistakes
- Shooting where the enemy is instead of where they are walking, since his bullets travel slowly enough to dodge
- Emptying the magazine at max range and being caught with no ammo when someone closes
- Breaking walls near his own team and handing an assassin a clean route in
- Long straight lanes where his bullets have time to travel
- Heist, where a stationary safe cannot dodge a full magazine
- Against slow tanks who cannot break his line of sight
Rare49 gemsAtl. NacionalColt
Epic149 gemsBananasColt
Rare49 gemsCerro PorteñoColt
EpicBrawl PassChallengerColt
Rare49 gemsClub AmericaColt
Epic149 gemsCorsairColt
EpicDark AngelColt
Super RareBrawl PassGunslingerColt
Super RareHandsomeColt
Epic149 gemsJade AgentColt
EpicLight AngelColt
LegendaryMechaColt
RareOutlawColt
LegendaryParagon MechaColt
LegendaryRenegade MechaColt
Rare49 gemsRiver PlateColt
RareRockstarColt
Epic149 gemsRoyal AgentColt
Super RareBrawl PassSharktoothColt
MythicWoodyColt





