BountyNot in rotation
No Excuses
Finish the round with more stars than the other team.

Overlays
Annotations are reviewed by hand for this map.
How this map plays
A bare field with one five-wall row in front of each spawn and hedges in the corners, and that is the entire map. There is no cover between the two wall rows at all, which makes this the purest sniper map in the mode. Whoever steps out from behind their wall row first usually loses the star.
- One row of five walls sits a few tiles in front of each spawn — the only cover either team has.
- The middle three-quarters of the map is completely open floor with nothing to break line of sight.
- Hedges line the very top and bottom corners behind each spawn, out of the fight.
- The bounty star spawns dead centre, in the most exposed tile on the map.
- Both outer edges are as open as the middle, so there is no flanking route worth the name.
What it is built from
ThemePyramid Quest
Best on No Excuses
139 matches on this mapReviewed picks
reviewed 19 Jul 2026Pipermaximum damage at maximum range on a map that is nothing but rangeBrocklong lanes and a wall row that he can delete from his own halfMandyher focused beam crosses the entire open middleBellethe tether punishes a team that has nowhere to spread out toByronheals a high-bounty teammate from behind the wall rowBeaa charged shot one-taps most of the brawlers who could contest her
Team compositions
Triple rangePiper · Brock · ByronTwo lanes covered and a healer, with nobody ever needing to leave the wall row.
Star grabMandy · Max · BelleMax takes the star early and Mandy and Belle cover his run back.
Playing it well
- Take the star in the first ten seconds while everyone is still behind their wall row, then never contest it again.
- Peek from the edge of the wall row, not from behind the middle of it — you want an angle, not a shield.
- One kill is a huge lead here because the respawn walk is entirely in the open.
- Do not push a won fight; there is nothing to hold and everything to lose walking forward.
- Break their wall row when you are ahead — with no cover left they simply cannot approach.
















