EpicMarksmanNormalNot ranked yet

Bea

Win rate51.0%adjusted
Pick rate0.89%of all slots
Matches893
Best modeBrawl Ball57.8%

Base statistics

Bea at power level

Health4,200
Attack damage1,200
Attack range10 tilesVery Long
Reload0.9sVery Fast
Movement720Normal
Super damage150
Super range9 tilesLong

Attack and Super

Attack

Big Sting

Damage800
Range10 tiles
Super charge26%per hit
Reload0.9s
10 tiles of reach
Super

Iron Hive

Damage per drone100
Range9 tiles
Projectiles7
Super charge2.5%per hit
9 tiles of reach

Abilities

Star Power
Insta Beaload

If she misses a supercharged shot the charge is handed straight back, so a whiff no longer costs her the big bullet.

Star Power
Honeycomb

While her shot is supercharged she carries a damage reduction shield, which covers the moment she has to hold still.

Gadget
Honey Molasses
20s cooldown

Drops a hive that spills a wide honey puddle around it, slowing every enemy who steps into it.

Gadget
Rattled Hive
24s cooldown

Releases four bees that spiral outward from Bea, each hitting harder the further it has travelled.

Hypercharge
Protect the Queen
+40% stats while active

The Super splits into two when it connects or reaches its limit, doubling the swarm it leaves behind.

Recommended builds

reviewed 19 Jul 2026
Charged shot sniperRecommended build

Open maps where she can hold ten tiles and take one deliberate shot at a time.

Star PowerInsta Bealoadlanding the charged shot hands her another immediately, which is how a 2,800-health marksman wins a duel outright
GadgetHoney Molassesthe slow keeps a diver at the range where an 800-damage single projectile cannot miss
GearDamageher damage is one big number, not a spread
GearShieldshe survives exactly one mistake without it
HyperchargeProtect the Queenthe drones cover the two-tile blind spot she cannot shoot into
Anti-diveRecommended build

Against assassins and dashers who will reach her before the second shot lands.

Star PowerHoneycombthe damage reduction covers the window where she is holding a charged shot and refusing to fire it
GadgetRattled Hivepushes an assassin back out of the range where her single slow projectile is useless
GearHealthraises the number of hits she can eat mid-charge
GearSpeedher 0.9-second reload is wasted if she is being chased

Bea by trophy range

Trophy range
51.0%893 matches · 510 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Bea was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

2 modes
Brawl Ball57.8%530 matches
Knockout47.0%115 matches

Best and worst maps

2 maps

Matchups and teammates

Playing Bea

reviewed 19 Jul 2026

A marksman who fires one slow projectile at a time and whose next shot after a miss lands with far more force.

Early game

Trade shots at max range to keep a charged shot in hand; walking forward with an uncharged one is how she loses a duel she should win.

Positioning

At the very back with a wall she can step behind while the charge comes back, since her damage arrives in one slow projectile that an alert player will sidestep.

Using your Super

The drone swarm covers the short range her single projectile cannot, so release it when someone has already closed rather than as extra chip at distance.

Common mistakes

  • Firing the charged shot at a full-health tank instead of holding it for their marksman
  • Aiming at the target rather than ahead of it, given how slowly the projectile travels
  • Standing in the open with an empty charge and nothing to threaten anyone with
  • Open lanes at ten tiles where a single deliberate shot decides an exchange
  • Against tanks, who are wide enough that the charged shot cannot be dodged
  • Bounty, where one landed charged shot is a star without a real fight

By mode

Bounty

One charged shot on a high-star target swings a round without a trade.

Knockout

Holding a charged shot while the ring closes forces them to cross on her terms.

Bea skins

8All skins

Balance history

Damage6%8%
‣ Gadget cooldown increased: Rattled Hive20sec24sec
Charged shot: Increased damage multiplier250%275%
HP24002500