Bea
Base statistics
Bea at power level
Attack and Super
Iron Hive
Abilities
If she misses a supercharged shot the charge is handed straight back, so a whiff no longer costs her the big bullet.
While her shot is supercharged she carries a damage reduction shield, which covers the moment she has to hold still.
Drops a hive that spills a wide honey puddle around it, slowing every enemy who steps into it.
Releases four bees that spiral outward from Bea, each hitting harder the further it has travelled.
The Super splits into two when it connects or reaches its limit, doubling the swarm it leaves behind.
Recommended builds
reviewed 19 Jul 2026Open maps where she can hold ten tiles and take one deliberate shot at a time.
Against assassins and dashers who will reach her before the second shot lands.
Bea by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Bea was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
2 modesBest and worst maps
2 mapsMatchups and teammates
Bea beats
Struggles against
Best alongside
Playing Bea
reviewed 19 Jul 2026A marksman who fires one slow projectile at a time and whose next shot after a miss lands with far more force.
Early game
Trade shots at max range to keep a charged shot in hand; walking forward with an uncharged one is how she loses a duel she should win.
Positioning
At the very back with a wall she can step behind while the charge comes back, since her damage arrives in one slow projectile that an alert player will sidestep.
Using your Super
The drone swarm covers the short range her single projectile cannot, so release it when someone has already closed rather than as extra chip at distance.
Common mistakes
- Firing the charged shot at a full-health tank instead of holding it for their marksman
- Aiming at the target rather than ahead of it, given how slowly the projectile travels
- Standing in the open with an empty charge and nothing to threaten anyone with
- Open lanes at ten tiles where a single deliberate shot decides an exchange
- Against tanks, who are wide enough that the charged shot cannot be dodged
- Bounty, where one landed charged shot is a star without a real fight














