Mandy
Base statistics
Mandy at power level
Attack and Super
Sugar Ray
Abilities
While focused her candies travel faster, which shortens the lead she has to give a moving target.
Holding focus grants a heavy damage reduction shield, which is what lets her stand still to aim.
Her next candy slows the enemy it hits for a couple of seconds, which keeps them inside her focused beam.
Her next candy pierces both enemies and walls, so a line of targets or a wall camper becomes reachable.
Her beam fires two extra shots angled to either side, covering the lanes beside the one she aimed at.
Recommended builds
reviewed 19 Jul 2026The default on any map with a long lane she can stand still in.
Cluttered maps where she never gets to stand still long enough to focus.
Bounty, where a focused beam simply denies an entire lane to the other team.
Mandy by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Mandy was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
6 modesBest and worst maps
5 mapsMatchups and teammates
Playing Mandy
reviewed 19 Jul 2026A sniper who fires a normal short shot on the move, and a long piercing beam if she stands still long enough to focus.
Early game
Find the lane you intend to hold and start focusing early; her whole threat depends on being already still when a target appears.
Positioning
Stand at the back of a straight lane with a wall beside you — she has to stop moving to focus, so the tile she picks has to be a safe one.
Using your Super
Her Super is a long beam that pierces walls, so fire it down a lane at a group rather than at a single dodging target.
Common mistakes
- Walking constantly, which means she never focuses and does a fraction of her damage
- Focusing in the open where an assassin punishes her for standing still
- Firing the Super at one moving enemy instead of down a lane their team must cross
- Long straight lanes where the focused beam reaches all the way across
- Bounty, where holding one lane at extreme range denies it entirely
- Against grouped teams, since the focused beam pierces everything in the line















