Bolt
Base statistics
Bolt at power level
Attack and Super
Overdrive
Abilities
At top speed he knocks enemies into the air on contact, so the collision itself becomes crowd control.
Activating his Super leaves him immune to stuns, slows and knockbacks for a second.
Grants a shield sized by how fast he is currently moving, so it is worth most at top speed.
Jumps to a chosen spot, damaging and breaking terrain on landing, but he loses all his built-up speed.
His Super destroys the obstacles it touches, so the lane he is racing down clears itself.
Recommended builds
reviewed 19 Jul 2026Modes with a fixed point he can park on, since he will not be rotating anywhere quickly.
Defensive setups where he holds one choke all match and never has to cross the map.
Bolt by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Bolt was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
5 modesBest and worst maps
6 mapsMatchups and teammates
Playing Bolt
reviewed 19 Jul 2026A 5,000-health tank at 540 movement speed, the slowest on the roster, who commits to a position and stays there.
Early game
Walk to the position he intends to hold and start holding it, because at 540 speed any rotation costs more time than the fight will last.
Positioning
On the objective rather than near it, since he cannot arrive late and cannot leave early; where he stands at the start is roughly where he stays.
Using your Super
The Super is what turns a stationary body into a moving one, so spend it on the push rather than on defending ground he was already holding.
Common mistakes
- Rotating across the map and arriving after the fight has ended
- Chasing a fleeing brawler he has no chance of catching
- Standing away from cover with a 2.2-second reload and no way to disengage
- Modes with one fixed point he can park on for the whole match
- Defensive setups where he never has to cross the map
- Chokes, where a body that will not move is exactly what is needed






