EpicMarksmanNormalNot ranked yet

Belle

Win rate53.3%adjusted
Pick rate0.48%of all slots
Matches483
Best modeBrawl Ball59.2%
Small sample

Base statistics

Belle at power level

Health4,350
Attack damage1,560
Attack range10 tilesVery Long
Reload1.4sNormal
Movement720Normal
Super damage830
Super range10.67 tilesVery Long

Attack and Super

Attack

Shocker

Damage1,040
Range10 tiles
Super charge21.84%per hit
Reload1.4s
10 tiles of reach
Super

Spotter

Damage550
Range10.67 tiles
Super charge27.5%per hit
10.67 tiles of reach

Abilities

Star Power
Positive Feedback

While her bolt is attached to an enemy she carries a damage reduction shield of her own.

Star Power
Grounded

A marked enemy cannot reload for five seconds, so they can spend the ammo they have and nothing more.

Gadget
Nest Egg
20s cooldown

Plants a hidden trap that explodes when an enemy walks over it, damaging and slowing everyone in the blast.

Gadget
Reverse Polarity
14s cooldown

Her next bolt bounces off walls, letting her reach a target that has broken line of sight.

Hypercharge
Magnetic
+45% stats while active

Her Super homes in on enemies, so the mark lands even when the shot was not perfectly aimed.

Recommended builds

reviewed 19 Jul 2026
Standard BelleRecommended build

The default: mark a target and let your team convert the tether.

Star PowerPositive Feedbacka shield every time she lands a Super, which is often
GadgetNest Eggcovers the flank she cannot watch while holding a lane
GearDamageher bouncing shot punishes grouped enemies
GearShieldshe is a marksman playing at contestable range
HyperchargeMagnetica tether that chains through their whole team
Lockdown BelleRecommended build

Against a team built around one key Super you need to shut off.

Star PowerGroundeddenying a Super is worth more than a shield in a stalemate
GadgetReverse Polarityslows the tank walking her down
GearVisionshe needs to see the bush before she is in it
GearSpeedshe has no escape tool at all
Bounty marksmanRecommended build

Bounty, where the tether spreads damage across a team with nowhere to spread out to.

Star PowerPositive Feedbackshields keep a high-bounty Belle alive
GadgetNest Eggmines the flank so she is never approached unseen
GearDamagethe tether multiplies every point of it
GearShieldshe becomes the primary target as her bounty climbs
HyperchargeMagneticone shot that hits their whole team at once

Belle by trophy range

Trophy range
53.3%483 matches · 270 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Belle was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

2 modes
Brawl Ball59.2%118 matches
Bounty46.9%109 matches

Playing Belle

reviewed 19 Jul 2026

A marksman whose shot bounces between nearby enemies and whose Super marks a target so damage dealt to them chains to their teammates.

Early game

Mark the enemy who stands closest to their teammates rather than the one who is lowest; the chain is worth more than the finish.

Positioning

Hold a long lane with a wall at your back, because she has no dash, no shield and no escape gadget in her primary loadout.

Using your Super

Mark a brawler who will stay near their team, typically their tank — marking a lone flanker wastes the chain entirely.

Common mistakes

  • Marking an isolated enemy where the tether has nobody to chain to
  • Shooting a single target when a bounce onto a second one was available
  • Playing forward without an escape, since she genuinely has none
  • Against grouped teams, since both her attack and her mark punish clustering
  • Bounty, where the enemy has nowhere to spread out to
  • Long lanes she can hold without being approached

By mode

Bounty

The mark turns a single hit into damage on their whole team.

Knockout

One tether on a grouped team means every shot afterwards hits twice.

Belle skins

6All skins

Balance history

HP5,6005,800
Super damage1,0001,100
Hypercharge - Charge Rate5040%