Ultra LegendaryAssassinFastNot ranked yet

Kaze

Win rate54.1%adjusted
Pick rate0.73%of all slots
Matches732
Best modeBrawl Ball56.2%

Base statistics

Kaze at power level

Movement820Fast
Super damage980
Super range7.33 tilesNormal

Abilities

Star Power
Advanced Techniques

Enemies she hits inside a strike spot are also slowed for a couple of seconds.

Star Power
Gratuity Included

Enemies caught by her fan storm as it lands lose a third of the ammo they were holding.

Gadget
Gracious Host
6s cooldown

Switches her to the ninja aspect and grants a burst of movement speed for a couple of seconds.

Gadget
Hensojutsu
6s cooldown

Switches her to the ninja aspect and turns her invisible briefly, which is how she opens a fight unseen.

Hypercharge
Ancient Energy
+30% stats while active

In geisha form the storm damages over time; in ninja form the dash is faster and hits marked enemies instantly.

Recommended builds

reviewed 19 Jul 2026
Field pressureRecommended build

Modes with ground worth denying, where the lingering damage from her Super does the work.

Star PowerAdvanced Techniquesher Super leaves a field that keeps burning at its outer edge, so the option that improves what she does inside it improves her damage
GadgetHensojutsua six-second cooldown makes it part of her rotation rather than an emergency button
GearGadget Cooldownboth her gadgets already recharge in six seconds, which is where the gear pays most
GearSpeedshe has to pick her fight and arrive at it
HyperchargeAncient Energya field the enemy has to give up the objective to avoid
DuellistRecommended build

Showdown and any lineup where she picks one fight at a time rather than holding ground.

Star PowerGratuity Includedan assassin who commits to one engage at a time wants the option that pays her back for winning it
GadgetGracious Hostthe other half of a six-second rotation, available again before the fight is over
GearHealthshe has to survive the engage she chose
GearDamagea duel is decided by who runs out first

Kaze by trophy range

Trophy range
54.1%732 matches · 407 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Kaze was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

2 modes
Brawl Ball56.2%288 matches
Heist52.2%201 matches

Matchups and teammates

Playing Kaze

reviewed 19 Jul 2026

An assassin with two very short gadget cooldowns and a Super that leaves a burning field rather than dealing damage on impact.

Early game

Use gadgets freely rather than saving them; both recharge in six seconds, so treating them as a cooldown rotation is how her kit is meant to be played.

Positioning

On the flank rather than in the lane, because she chooses her engagements and her Super wants ground the enemy has already committed to.

Using your Super

The field burns hardest at its outer edge, so place it around a target rather than under one, and treat it as a wall they have to cross rather than a hit.

Common mistakes

  • Hoarding six-second gadgets as though they were once-a-fight tools
  • Dropping the field on someone already leaving it
  • Fighting long standoffs instead of picking single engagements
  • Modes where denying a patch of ground is worth as much as a kill
  • Fights she can pick and leave rather than standoffs she has to hold
  • Maps with cover to rotate between while her gadgets recharge

By mode

Hot Zone

A burning circle costs the enemy the objective without a fight.

Solo Showdown

Short gadget cooldowns mean she is ready for every fight she walks into.

Kaze skins

2All skins

Balance history

HP450600
Hypercharge charge rate5545