MythicDamage DealerNormalNot ranked yet

R-T

Win rate51.6%adjusted
Pick rate0.16%of all slots
Matches156
Small sample

Base statistics

R-T at power level

Health6,150
Attack damage1,050
Attack range10 tilesVery Long
Reload1.5sNormal
Movement720Normal
Super damage5,850

Abilities

Star Power
Quick Maths

His marks last three seconds longer, which widens the window in which a follow-up hit is worth landing.

Star Power
Recording

Both halves of R-T take reduced damage while he is split, covering the form in which he is most fragile.

Gadget
Out of Line
20s cooldown

Charges his Super instantly. It does not charge his Hypercharge, and cannot be used while he is split.

Gadget
Hacks!
15s cooldown

Detonates every mark currently on an enemy at once, without waiting for the second hit that normally triggers them.

Hypercharge
360-Degree Surveillance
+25% stats while active

Radars orbit his head and his legs while he is split, dealing heavy damage to anything that comes near either.

Recommended builds

reviewed 19 Jul 2026
Split controlRecommended build

Modes with two points worth watching, where his halves can cover both at once.

Star PowerQuick Mathshis mark goes on nearly everything he shoots, so charge attached to it accumulates all match
GadgetHacks!marks a whole group at once instead of one shot at a time
GearDamagea marked target takes more from every follow-up shot
GearSuper Chargethe split is what makes him two brawlers instead of one
Hypercharge360-Degree Surveillancecovers the angles the split leaves open on both halves
One pieceRecommended build

Against dive comps that punish a split body by killing whichever half is alone.

Star PowerRecordinga mark that outlasts the shot means a teammate arriving late still collects on it
GadgetOut of Linepulls him back together when the split has left the body somewhere it cannot survive
GearHealtha split R-T is two smaller health pools, not one
GearReload Speedhis ten-tile poke is what he does while unsplit
Two-point holdRecommended build

Gem Grab, where the split covers the mine and the lane into it at the same time.

Star PowerQuick Mathsevery marked contester feeds the next split
GadgetOut of Linerecalls him the moment the mine fight turns against the half standing on it
GearSuper Chargehe wants to be split for every mine contest
GearShieldthe half on the mine is the one being shot at
Hypercharge360-Degree Surveillanceholds the mine against an approach from any side

R-T by trophy range

Trophy range
51.6%156 matches · 81 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count R-T was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Playing R-T

reviewed 19 Jul 2026

A ten-tile damage dealer who marks whatever he shoots and can split into two halves that cover separate parts of the map.

Early game

Mark whatever walks into the lane rather than saving shots, because the mark is a team-wide damage increase and it costs him nothing to apply.

Positioning

Unsplit at ten tiles until the map is settled, then split only when both halves have cover; a lone half is a small health pool with no support.

Using your Super

The split is a map-control decision: use it to watch two lanes or to catch an enemy between the halves, not as a burst on someone standing in the open.

Common mistakes

  • Splitting across open ground and losing the half that has no cover
  • Marking a target nobody on his team is in a position to shoot
  • Staying split while the fight has collapsed onto one point
  • Modes with two points worth holding at once, which the split covers
  • Long lanes where a marked target takes extra damage from his whole team
  • Against slow pushes he can mark from range and punish repeatedly

By mode

Gem Grab

The split holds the mine and the lane into it simultaneously.

Hot Zone

Two halves can contest two circles at once, which no other brawler manages.

R-T skins

4All skins

Balance history

Damage scaling23
Main Attack(Eat Static) - Damage7401240
Damage4%2%
Hypercharge shield25%15%
Hypercharge damage25%15%