Amber — Brawl Stars

LegendaryControllerNormalRank 2
Win rate68.2%adjusted
Pick rate3.87%of all slots
Matches144,835
Best modeBrawl Ball 5v578.8%
−1.1 pts over the last 7 days

Base statistics

Amber at power level

Health6,800
Attack damage420
Attack range8.33 tilesLong
Reload0.22sVery Fast
Movement750Normal
Super damage960
Super range7.33 tilesNormal

Attack and Super

Power 1 · base values
Attack

Dragon's Breath

Damage per flame210
Range8.33 tiles
Super charge4.3%per hit
Reload0.22s
8.33 tiles of reach
Super

Torch 'Em!

Damage per second480
Range7.33 tiles
Super charge12%per hit
7.33 tiles of reach

Abilities

Star Power
Wild Flames

She can keep two fuel puddles on the ground at once, and standing near one recharges her Super.

Star Power
Scorchin' Siphon

Standing near her own fuel reloads her flame far faster, which is what makes holding a puddle worthwhile.

Gadget
Fire Starters
24s cooldown

She runs faster for three seconds while spilling fuel behind her, which her own attack can then set alight.

Gadget
Dancing Flames
14s cooldown

Three fireballs orbit Amber for five seconds, damaging anything that comes into contact with them.

Hypercharge
Oil Spill
+30% stats while active

The puddle her Super leaves is larger, and igniting it sets everyone standing in it on fire.

Recommended builds

reviewed 19 Jul 2026
Ground denialRecommended build

Control modes where the fire she leaves behind matters more than the fire she is holding.

Star PowerWild Flamesthe puddles are the part of her kit that persists after her ammo bar is empty
GadgetFire Starterslays fire ahead of her without draining the bar she needs to keep the stream going
GearDamageher flame is many small ticks, so the bonus applies constantly
GearSuper Chargethe fire river is her only real area tool
HyperchargeOil Spillconverts a stream of chip into ground nobody can cross
Fuel disciplineRecommended build

Duels and Showdown, where running the bar dry mid-fight is how she actually dies.

Star PowerScorchin' Siphonher entire attack is one bar that empties in a few seconds, so anything that refills it is worth more than raw damage
GadgetDancing Flamescovers every approach at once when she has been flanked and cannot sweep in time
GearHealthshe is 3,400 health at eight tiles with no escape
GearShieldshe has to hold the stream on target rather than dodge
Circle denialRecommended build

Hot Zone, where a burning circle simply cannot be stood in.

Star PowerWild Flameslonger-lasting fire on a fixed circle is the whole objective in one slot
GadgetFire Startersseeds the circle before the fight for it even starts
GearDamageevery tick on a contester counts twice in this mode
GearSuper Chargeshe wants the river ready each time the zone flips
HyperchargeOil Spilldenies the circle for a full rotation

Full Amber build guide

Amber by trophy range

Trophy range
68.2%144,835 matches · 31,539 players

All modes · Every trophy range · 1 Sep – 19 Oct

Trophy ranges use the player’s Amber trophies at match time.

Performance by mode

14 modes
Brawl Ball 5v578.8%33,977 matches
Deathmatch76.8%3,066 matches
Brawl Hockey72.3%5,317 matches
Gem Grab 5v570.9%683 matches
Knockout 5v570.9%2,441 matches
Brawl Ball66.7%43,161 matches
Basket Brawl64.8%3,963 matches
Brawl Arena63.8%6,213 matches
Gem Grab63.1%10,163 matches
Bounty63.0%6,881 matches
Hot Zone62.8%11,892 matches
Heist59.5%7,280 matches
Deathmatch 5v558.7%1,250 matches
Knockout55.9%8,519 matches

Best and worst maps

100 maps

Worst

Matchups and teammates

Amber matchups →

Playing Amber

reviewed 19 Jul 2026

A controller with a continuous flame stream drawn from an ammo bar, who leaves burning ground wherever she has fought.

Early game

Tap the stream rather than holding it; the bar drains in a few seconds and an empty Amber at eight tiles has no attack at all.

Positioning

At the edge of her eight-tile stream with an escape route behind her, because she has no dash, no shield and a bar that can run dry mid-fight.

Using your Super

The fire river is ground denial with a duration, so pour it across the objective or the choke rather than over a single retreating brawler.

Common mistakes

  • Holding the trigger down and finding the bar empty when the fight actually starts
  • Fighting at maximum range where the stream barely reaches and the ticks are wasted
  • Spending the river on a kill when it would have held the objective for ten seconds
  • Hot Zone and Gem Grab, where lingering fire denies a fixed circle
  • Against tanks, since a stream cannot miss something walking straight at her
  • Chokes, where the fire river closes the crossing outright

By mode

Hot Zone

A burning circle cannot be contested, which decides the mode on its own.

Gem Grab

Fire on the mine means the enemy carrier collects gems while burning.

Amber skins

7All skins →

Balance history

Star Power 'Wild Flames' - oil trail duration3s1s
Gadget 'Fire Starters' - health17501300
Hypercharge Buffie - burn damage500240
Damage scaling34
Gadget: Dancing Flames decreased Damage21001890
attack damage220210
Gadget - Dancing flames - damage22002100
Damage200220

Amber's emotes

3 emotes

Amber FAQ

Is Amber good in Brawl Stars right now?

Amber ranks #2 in Brawlest's live tier list, with a 68.2% adjusted win rate across 144,835 matches of recent battles.

What is the best Amber build?

The loadout Brawlest recommends for Amber is Wild Flames, Fire Starters, Damage, Super Charge and Oil Spill.

What game modes is Amber best in?

Amber performs best in Brawl Ball 5v5 and Deathmatch — a 78.8% win rate in Brawl Ball 5v5.