Edgar
Base statistics
Edgar at power level
Attack and Super
Vault
Abilities
His Super and his scarf both damage everything around him where he lands, with a direct hit doing double.
He heals for noticeably more of the damage each punch deals, which is his entire sustain model.
Throws his scarf and jumps behind whatever it catches, whether that is a brawler or a wall.
Grants a large shield that decays steadily, so it is worth most in the seconds immediately after use.
After using his Super his Super charge rate and reload speed both rise, so one jump feeds the next.
Recommended builds
reviewed 19 Jul 2026Any mode where he can find an isolated target and reach them with the jump.
Against teams that will focus him the moment he lands rather than scatter.
Solo Showdown, where his Super fills on its own and he arrives at fights other people started.
Edgar by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Edgar was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
7 modesBest and worst maps
7 mapsMatchups and teammates
Playing Edgar
reviewed 19 Jul 2026An assassin with a two-tile punch that heals him, and a jump that charges by itself whether he has fought anyone or not.
Early game
Do nothing for the first thirty seconds; his Super charges passively, and an Edgar without a jump has a two-tile attack and no way to close.
Positioning
Behind terrain within jump range of the enemy backline, waiting for their tank to be pulled out of position rather than jumping the tank itself.
Using your Super
The jump goes over walls, so land behind their line on the brawler with the smallest health pool, not in the middle of three of them where lifesteal cannot keep up.
Common mistakes
- Jumping the first enemy he sees rather than the one his team can also shoot
- Landing on a tank, where his punches heal him slower than the tank removes him
- Chasing a fleeing target past their team instead of taking the kill and leaving
- Showdown, where his Super fills on its own and he arrives at fights already in progress
- Against isolated marksmen, who cannot survive the landing plus his punch rate
- Cluttered maps where he can approach without being shot on the way
By mode
A passive Super means he can third-party every fight on the map.
He is far stronger in the second round, when the enemy has already spent gadgets.
Mythic199 gemsBakugoEdgar
RareBlackbirdEdgar
Dark AngelEdgar
EpicDoctorEdgar
EpicBrawl PassDriftEdgar
Epic149 gemsEdgar TataEdgar
LightbearerEdgar
EpicBrawl PassMaskedEdgar
LegendaryMechaEdgar
LegendaryMecha (Unit-00)Edgar
LegendaryMecha (Unit-01)Edgar
NightbringerEdgar
Epic149 gemsOrochiEdgar
Super RareQuickdrawEdgar
EpicBrawl PassShinEdgar
MythicThiefEdgar





