EpicAssassinVery FastNot ranked yet

Shade

Win rate45.7%adjusted
Pick rate0.53%of all slots
Matches534
Best modeBrawl Ball44.4%

Base statistics

Shade at power level

Health5,550
Attack damage1,200
Attack range3.67 tilesShort
Reload0.8sVery Fast
Movement820Very Fast
Super range3.33 tilesVery Short

Attack and Super

Attack

Haunted Hug

Damage800
Range3.67 tiles
Super charge20%per hit
Reload0.8s
3.67 tiles of reach
Super

Incorporeal Form

Range3.33 tiles
3.33 tiles of reach

Abilities

Star Power
Spooky Speedster

Landing the centre of its hug grants a brief burst of movement speed, and repeat hits stack the effect.

Star Power
Hardened Hoodie

It takes reduced damage for the whole of its incorporeal form, so the wall-phasing window is a safe one.

Gadget
Longarms
15s cooldown

Its next attack reaches noticeably further, which lets it open on someone who thought they were safe.

Gadget
Jump Scare
9s cooldown

Frightens every enemy nearby, slowing them for four seconds on a short cooldown.

Hypercharge
The Frightener
+34% stats while active

Its attack deals double damage for the duration of the Super, turning the reposition into a burst window.

Recommended builds

reviewed 19 Jul 2026
Ghost flankerRecommended build

Walled maps where passing through terrain puts him behind a line that cannot reposition.

Star PowerSpooky Speedsterhis Super is a walk through walls, and how quickly he crosses decides whether he arrives before they turn round
GadgetLongarmsextends a 3.67-tile reach so he is not obliged to be touching them
GearSpeedat 820 he chooses which fight happens
GearDamagean 0.8-second reload applies the bonus constantly
HyperchargeThe Frightenera flank that removes a brawler rather than merely scaring them off a tile
Durable ghostRecommended build

Against teams that turn and focus him the instant he materialises.

Star PowerHardened Hoodiehe emerges from a wall inside their formation, which is the moment all three of them fire
GadgetJump Scarea burst on the tile he appears in, where everybody is already standing
GearHealthhe has no ranged option to fall back on
GearShieldthe first second after arrival is the whole risk

Shade by trophy range

Trophy range
45.7%534 matches · 316 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Shade was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

1 modes
Brawl Ball44.4%202 matches

Playing Shade

reviewed 19 Jul 2026

A very fast assassin with a short reach whose Super lets him move through walls and arrive inside a formation.

Early game

Skirmish at the edges and charge without committing, because his 3.67-tile reach means every early trade is one he has to walk into.

Positioning

On the far side of a wall from their backline, which is a position no other brawler can threaten from and the whole reason to play him.

Using your Super

Passing through terrain is a repositioning tool, not damage, so use it to arrive behind a line rather than to run away from a fight he has already lost.

Common mistakes

  • Emerging in the middle of all three enemies rather than beside the isolated one
  • Spending the Super as an escape and then having no way back in
  • Fighting at range, where a 3.67-tile attack does nothing at all
  • Walled maps where terrain is what the enemy is relying on for safety
  • Against backlines with no area attack to punish an arrival
  • Modes where removing one brawler for a few seconds takes the objective

By mode

Brawl Ball

He arrives at the carrier through the wall the defence thought protected them.

Knockout

A flank through terrain ends a round that had settled into a standoff.

Shade skins

3All skins

Balance history

Reload speed scaling150125
Hypercharge rate4034
Reload speed2%1.5%
Damage5%3%
Hypercharge charge rate5040