Maisie
Base statistics
Maisie at power level
Attack and Super
Shockwave
Abilities
Rockets that land at maximum range deal more damage and charge her Super faster, rewarding holding her distance.
Enemies hit by her shockwave are slowed for two seconds on top of being pushed.
Blasts the ground to dash forward, briefly stunning any enemy she happened to be standing close to.
Instantly reloads one ammo and adds damage to the next rocket based on how much health the target is missing.
Her Super also fires regular rockets outward in every direction from where the shockwave lands.
Recommended builds
reviewed 19 Jul 2026Open maps where she can hold 8.67 tiles and never let anything reach her.
Cluttered maps where assassins reach her and the knockback is doing the real work.
Maisie by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Maisie was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
1 modesPlaying Maisie
reviewed 19 Jul 2026A marksman with one heavy rocket at nearly nine tiles and a Super that shoves everything around her away and stuns it.
Early game
Hold the lane and take single shots at the enemy frontliner; the Super charges off connections, and she wants it banked before anyone commits to her.
Positioning
At the back of a straight lane with an escape route, because her rocket is one slow projectile and a miss leaves her defenceless for a second and a half.
Using your Super
The shove is a reset button, not an opener: keep it for the assassin who has already reached her rather than firing it into a lane at full-health enemies.
Common mistakes
- Spending the Super as damage when it was the only answer to a dive
- Firing the rocket at where a target stands rather than where they are walking
- Holding ground after the shove instead of using the space it bought
- Open lanes where a single 1,500 hit decides an exchange
- Against divers, since the Super removes them from her the moment they arrive
- Bounty and Knockout, where one clean rocket is most of a kill













