Hot ZoneNot in rotation

Dueling Beetles

Fill your team's meter to full by owning the marked zones.

Dueling Beetles layout

Overlays

Annotations are reviewed by hand for this map.

How this map plays

One large central zone with a bush-and-wall bar planted directly above and below it, so both teams approach from cover and meet on the circle edge. Water pools pinch the outer lanes and make wide flanks slow and committal. The team that can hold the zone edge from behind its own bar wins without ever standing in the open.

  • A single wide hot zone occupies the centre of the map.
  • A bush bar backed by crates sits immediately north and south of the zone, giving each side a firing step.
  • Two more bush blocks sit further out, forming a second line in front of each spawn.
  • Water pools on both outer edges are impassable and narrow the flank routes to a couple of tiles.
  • The left lane between the water pools is the only genuinely open running lane on the map.

What it is built from

ThemeBiodome
Bushes54
Walls36
Solid walls20
Crates6

Best on Dueling Beetles

201 matches on this map

Reviewed picks

reviewed 19 Jul 2026

Team compositions

Zone squatRosa · Pam · BarleyOne body in the circle, one healing it, one making the other team pay to contest.
Double denialBarley · Penny · GeneTwo throwers make the zone unstandable and Gene punishes anyone who tries anyway.

Playing it well

  • One body in the circle is enough — the other two hold the bush bar and shoot whoever contests.
  • Fight from your bar and step into the zone only when the exchange is already won.
  • Contesting is a win when you are ahead on the meter; you do not have to hold it, just deny it.
  • The water pools mean a flank is a commitment — send one brawler or nobody.
  • When behind, force the fight on the left lane where their throwers cannot cover the ground.

Best in Hot Zone overall

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