MythicSupportFastNot ranked yet

Doug

Win rate46.5%adjusted
Pick rate0.40%of all slots
Matches401
Small sample

Base statistics

Doug at power level

Health7,800
Attack damage1,800
Attack range3.33 tilesVery Short
Reload1.5sNormal
Movement770Fast
Super range9.33 tilesLong

Attack and Super

Attack

Snack Attack

Damage1,200
Range3.33 tiles
Super charge21%per hit
Reload1.5s
3.33 tiles of reach
Super

Second Serving

Range9.33 tiles
Super charge150%per hit
9.33 tiles of reach

Abilities

Star Power
Fast Food

Reviving a teammate restores Doug to full health, so the revive pays for the fight that caused it.

Star Power
Self Service

Every attack heals Doug a little, whether or not it connects with anyone.

Gadget
Double Sausage
15s cooldown

His next attack heals allies for twice as much, but does no damage to enemies at all.

Gadget
Extra Mustard
15s cooldown

His next attack deals twice the damage, but stops healing allies for that one shot.

Hypercharge
Free Toppings
+50% stats while active

His Super also leaves a hot dog that makes his allies mirror his attacks while it is standing.

Recommended builds

reviewed 19 Jul 2026
Team medicRecommended build

Team modes where bringing a dead teammate back is worth more than any damage he could deal.

Star PowerFast Foodthe revive is the reason he is drafted, and a teammate who returns sooner returns to a fight that is still happening
GadgetExtra Mustardmore healing on the ally he is already standing next to
GearSuper Chargethe revive is spent charge, so charge is lives
GearHealthhe has to survive to be standing where the ally fell
HyperchargeFree Toppingsturns one Super into support for the whole push rather than one body
Front-line DougRecommended build

Lineups where he is the closest thing to a tank and has to hold ground himself.

Star PowerSelf Servicea 5,200-health support who can top himself up is a frontliner rather than a follower
GadgetDouble Sausagecovers two teammates in the same push instead of choosing between them
GearShieldhis 3.33-tile swing means he is always in range of theirs
GearSpeedhe has to be beside whoever is about to die
Revive escortRecommended build

Brawl Ball, where a teammate returning instantly turns a lost scramble into an equaliser.

Star PowerFast Fooda carrier who dies at the net comes back before the counter-attack starts
GadgetExtra Mustardkeeps the carrier alive through the goal-mouth scramble
GearSuper Chargehe wants a revive banked for every attack
GearHealthhe stands in the net alongside the carrier
HyperchargeFree Toppingssupports the whole attacking trio at once

Doug by trophy range

Trophy range
46.5%401 matches · 260 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Doug was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Playing Doug

reviewed 19 Jul 2026

A 5,200-health support who swings at close range and can bring a fallen teammate back rather than heal one who is still alive.

Early game

Trade at the choke to charge the Super, since the revive is only useful if it is available at the moment somebody dies.

Positioning

Close to whichever teammate is taking the most risk, because he has to be near them when they fall for the Super to mean anything.

Using your Super

The revive is worth more than any heal, so spend charge carefully and hold it for the teammate whose death would lose the objective.

Common mistakes

  • Spending the charge on incidental healing and having nothing when the carry dies
  • Playing at the back like a healer when his health pool belongs at the front
  • Reviving into a fight that is already lost, which just repeats the death
  • Team modes where a returning teammate turns a lost fight into a held objective
  • Brawl Ball, where a carrier who dies at the net comes straight back
  • Alongside brawlers who take fights he can stand behind

By mode

Brawl Ball

A revived teammate arrives before the counter-attack has even started.

Hot Zone

Holding a circle is a numbers game, and he changes the numbers back.

Doug skins

4All skins

Balance history

Health scaling450550
HP500450
Reload speed2.5%2%
Super width50200
Super range2028