Pam
Base statistics
Pam at power level
Attack and Super
Mama's Kiss
Abilities
Every pellet that connects pulses a small heal onto Pam and the allies around her, so attacking is also sustaining.
The healing turret also damages enemies standing inside its radius, which makes it a zone rather than just a station.
Her turret fires an instant burst of healing to Pam and every ally inside its radius, rather than healing over time.
Her next attack strips ammo from everyone each pellet hits, and returns half of what it takes to Pam.
Staying inside her turret grants a shield on top of the healing, which decays once the brawler steps back out.
Recommended builds
reviewed 19 Jul 2026The default: a turret behind the objective that keeps the team standing.
When the team already has a healer and she should be threatening instead.
Gem Grab, where her turret lets a carrier sit on the mine indefinitely.
Pam by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Pam was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Playing Pam
reviewed 19 Jul 2026A large-bodied support who sprays scrap at close range and drops a turret that heals everyone standing near it.
Early game
Fire into a choke to charge the Super; her spread means near-misses still connect and the first turret should be down early.
Positioning
Stand between the turret and the enemy so she screens it with her own five thousand health, since a dead turret is no healing at all.
Using your Super
Place the turret behind cover and within reach of the objective, not on the objective itself where it is a free target.
Common mistakes
- Placing the turret in the open where it is destroyed before it heals anyone
- Playing her at long range, where her scrap spreads out to almost nothing
- Wandering away from the turret and leaving the team out of its radius
- Objective modes where the team holds one point and the turret can sit behind it
- Against poke comps, since her turret out-heals sustained chip damage
- Close-range brawls, where her scrap spray genuinely hurts
By mode
A turret near the mine lets the carrier hold position indefinitely.
Sustained team healing is worth more with ten players trading constantly.











