Base statistics
Wendy at power level
Attack and Super
Planet Protector
Abilities
Enemies standing inside her turbine are slowed, so the shield zone contests the ground it covers.
Her shield generator has substantially more health, so it survives much longer under fire.
Wendy hops several tiles forward, clearing walls and water that would otherwise cut off her route.
Lobs a grenade that slows the enemies it catches and stops them regenerating for a moment.
No Hypercharge for Wendy yet.
Recommended builds
reviewed 19 Jul 2026Team modes with a fixed point her team can fight from inside the bubble on.
Maps where the dome is protecting her rather than anybody else.
Hot Zone, where a dome over the circle is the mode objective and the defence in one placement.
Playing Wendy
reviewed 19 Jul 2026A 2,000-health support, the most fragile brawler on the roster, whose Super is a 3,500-health dome her team can fight from inside.
Early game
Chip from maximum range and do not trade, because two connected shots from almost anything is the whole of her health pool.
Positioning
Further back than any other support would play, since 2,000 health means being seen at close range is already a death rather than a risk.
Using your Super
The dome is territory: place it over the objective before the enemy commits, not on top of herself after she has already been caught out.
Common mistakes
- Playing at a normal support distance and dying to a single burst
- Dropping the dome as a personal escape rather than as ground for the team
- Contesting an objective directly when the bubble lets her do it from behind cover
- Hot Zone, where a dome over the circle is objective and defence at once
- Team modes with a fixed point her team is committed to holding
- Behind a frontliner who converts the bubble into ground taken
By mode
A dome on the circle is the closest thing the mode has to a free hold.
The bubble in front of the net lets the carrier line up a shot unbothered.





