MythicSupportFast

Wendy

No win rate for Wendy yet. Stats, abilities and builds are below.

Base statistics

Wendy at power level

Health3,000
Attack damage1,650
Attack range8 tilesLong
Reload1.45sNormal
Movement770Fast
Super damage5,250
Super range5 tilesShort

Attack and Super

Attack

Blow Dryer

Damage1,100
Range8 tiles
Reload1.45s
8 tiles of reach
Super

Planet Protector

Health3,500
Range5 tiles
5 tiles of reach

Abilities

Star Power
Slowing Shield

Enemies standing inside her turbine are slowed, so the shield zone contests the ground it covers.

Star Power
Solar Shield

Her shield generator has substantially more health, so it survives much longer under fire.

Gadget
Wind-Powered
18s cooldown

Wendy hops several tiles forward, clearing walls and water that would otherwise cut off her route.

Gadget
Green Grenade
18s cooldown

Lobs a grenade that slows the enemies it catches and stops them regenerating for a moment.

No Hypercharge for Wendy yet.

Recommended builds

reviewed 19 Jul 2026
Dome supportRecommended build

Team modes with a fixed point her team can fight from inside the bubble on.

Star PowerSlowing Shieldthe dome is a 3,500-health bubble her team fights from inside, and slowing whoever walks into it is what keeps them out of it
GadgetGreen Grenadean area answer from a brawler with only 2,000 health to defend herself with
GearSuper Chargethe dome is the entire reason she is drafted
GearHealth2,000 is the smallest pool on the roster by a wide margin
Self-preservationRecommended build

Maps where the dome is protecting her rather than anybody else.

Star PowerSolar Shieldwith 2,000 health the bubble is less a support tool than the only reason she survives being shot at once
GadgetWind-Poweredthe movement a brawler who dies to two connected shots cannot do without
GearShieldanything that raises her effective pool doubles her lifespan
GearSpeedshe wins by not being where the shot lands
Circle bubbleRecommended build

Hot Zone, where a dome over the circle is the mode objective and the defence in one placement.

Star PowerSlowing Shielda contester slowed at the edge of the bubble never reaches the circle at all
GadgetGreen Grenadeclears the circle of whoever got inside the dome with her
GearSuper Chargeshe wants a bubble up for every zone flip
GearHealthshe is standing on the most-shot-at tile on the map

Playing Wendy

reviewed 19 Jul 2026

A 2,000-health support, the most fragile brawler on the roster, whose Super is a 3,500-health dome her team can fight from inside.

Early game

Chip from maximum range and do not trade, because two connected shots from almost anything is the whole of her health pool.

Positioning

Further back than any other support would play, since 2,000 health means being seen at close range is already a death rather than a risk.

Using your Super

The dome is territory: place it over the objective before the enemy commits, not on top of herself after she has already been caught out.

Common mistakes

  • Playing at a normal support distance and dying to a single burst
  • Dropping the dome as a personal escape rather than as ground for the team
  • Contesting an objective directly when the bubble lets her do it from behind cover
  • Hot Zone, where a dome over the circle is objective and defence at once
  • Team modes with a fixed point her team is committed to holding
  • Behind a frontliner who converts the bubble into ground taken

By mode

Hot Zone

A dome on the circle is the closest thing the mode has to a free hold.

Brawl Ball

The bubble in front of the net lets the carrier line up a shot unbothered.

Balance history