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Sandy

Win rate52.3%adjusted
Pick rate0.31%of all slots
Matches315
Best modeBrawl Ball53.5%
Small sample

Base statistics

Sandy at power level

Health6,150
Attack damage1,350
Attack range6 tilesNormal
Reload1.8sSlow
Movement770Fast
Super range7.33 tilesNormal

Attack and Super

Attack

Pebble Blast

Damage900
Range6 tiles
Super charge16.875%per hit
Reload1.8s
6 tiles of reach
Super

Sandstorm

Range7.33 tiles
7.33 tiles of reach

Abilities

Star Power
Rude Sands

His sandstorm damages every enemy standing inside it, so the cover also contests the ground it covers.

Star Power
Healing Winds

His sandstorm heals Sandy and his allies inside it, which makes it somewhere to hold rather than pass through.

Gadget
Sleep Stimulator
11s cooldown

Sandy falls asleep for a second and a half and wakes with full health. He cannot act at all while it runs.

Gadget
Sweet Dreams
18s cooldown

His next attack puts enemies to sleep for a second, though damage from any source wakes them immediately.

Hypercharge
Swift Winds
+40% stats while active

The next sandstorm also speeds up Sandy and any ally standing inside its radius.

Recommended builds

reviewed 19 Jul 2026
Storm controlRecommended build

The default: a storm on the objective that both damages and hides your team.

Star PowerRude Sandsthe storm does real damage rather than just hiding people
GadgetSweet Dreamsthe slow stops anyone leaving the storm
GearExhausting Stormdirectly upgrades the Super his whole kit is built on
GearDamagehis sand attack pierces and hits a whole line
HyperchargeSwift Windsa storm that covers an entire objective
Healing stormRecommended build

When the team needs sustain more than damage and will camp inside the storm.

Star PowerHealing Windsturns the storm into a moving safe zone for three players
GadgetSleep Stimulatorkeeps him alive when the storm is on the team, not on him
GearHealthhe holds a mid position and gets chipped constantly
GearShieldhe is the target the moment the storm drops
Zone holderRecommended build

Hot Zone, where a storm on the circle makes contesting it nearly impossible.

Star PowerRude Sandsthe circle costs health to stand in
GadgetSweet Dreamsholds contesters inside the damage
GearExhausting Storma bigger storm covers more of the circle
GearSuper Chargethe storm should never be down during a hold
HyperchargeSwift Windsblankets the whole zone at once

Sandy by trophy range

Trophy range
52.3%315 matches · 186 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Sandy was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

1 modes
Brawl Ball53.5%156 matches

Playing Sandy

reviewed 19 Jul 2026

A controller whose sand attack pierces in a line and whose Super drops a sandstorm that hides everyone inside it.

Early game

Fire down lanes so the pierce connects with multiple enemies; his Super charges quickly and the first storm should land on the objective.

Positioning

Play at the edge of your own storm where you can see out and they cannot see in, rather than standing in the middle of it.

Using your Super

Drop the storm on the objective your team needs to hold, not on the enemy — its value is concealment over time, not the damage tick.

Common mistakes

  • Placing the storm on the enemy team, which hides them rather than your own team
  • Standing deep inside the storm where he cannot see the fight either
  • Holding the Super instead of maintaining constant storm uptime on the point
  • Objective modes where a storm on the point makes contesting it a guessing game
  • Chokes, where the pierce hits a whole line of enemies
  • Against long-range comps, since the storm removes their ability to aim

By mode

Hot Zone

A storm on the circle makes contesting it nearly impossible.

Knockout 5v5

The storm hides a five-man commit through a choke.

Sandy skins

9All skins

Balance history

Damage scaling45