MythicArtilleryNormalNot ranked yet

Juju

Win rate54.9%adjusted
Pick rate0.13%of all slots
Matches135
Small sample

Base statistics

Juju at power level

Health4,650
Attack damage1,200
Attack range6.33 tilesNormal
Reload1.6sNormal
Movement720Normal
Super damage6,000
Super range5 tilesShort

Attack and Super

Attack

Elemental Energy

Damage800
Range6.33 tiles
Super charge13%per hit
Reload1.6s
6.33 tiles of reach
Super

From the Other Side

Health4,000
Range5 tiles
Super charge6%per hit
5 tiles of reach

Abilities

Star Power
Guarded Gris-Gris

Her summoned totem arrives with a shield on top of its health, so it survives the first volley aimed at it.

Star Power
Numbing Needles

The totem's attacks also slow the enemies they hit, at the cost of some of its damage.

Gadget
Voodoo Chile
14s cooldown

Her next attack carries all three elements at once, rather than only the one she happens to be standing on.

Gadget
Elementalist
17s cooldown

Grants a short buff set by her footing: damage reduction on ground, invisibility in grass, movement speed on water.

Hypercharge
Bokor
+40% stats while active

The next totem is tougher, faster and hits harder, with visibly larger needles.

Recommended builds

reviewed 19 Jul 2026
Terrain casterRecommended build

Mixed maps with bush, water and open ground, where all three versions of her attack are available.

Star PowerNumbing Needlesher attack changes with the ground she stands on, and a slow makes all three versions land more reliably
GadgetElementalistgives her the terrain effect she wants rather than the one she happens to be standing on
GearDamageeach cast is a single 800 hit at 6.33 tiles
GearSuper Chargethe totem is a 4,000-health body she gets for free
HyperchargeBokora totem the enemy has to commit their whole push to removing
Totem defenceRecommended build

Modes with a fixed point where the totem holds the ground and she covers it from behind.

Star PowerGuarded Gris-Grisshe has 3,100 health and a 6.33-tile reach, which is close enough for almost anything to reach her
GadgetVoodoo Chilean answer for whatever has already walked past the totem
GearHealthshe is defending a fixed point everyone is aiming at
GearShieldher 1.6-second reload leaves gaps a diver will use

Juju by trophy range

Trophy range
54.9%135 matches · 72 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Juju was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Playing Juju

reviewed 19 Jul 2026

An artillery brawler whose attack changes depending on whether she is standing on grass, water or open ground, backed by a durable totem.

Early game

Learn which tiles give which attack near the objective, then fight from the one that suits the matchup rather than from wherever she happens to be.

Positioning

On the terrain that gives her the attack she needs, which means her footing is a deliberate choice rather than a consequence of where the fight went.

Using your Super

The totem is a 4,000-health body placed on the map, so put it where the enemy must deal with it and where her own attack still covers it.

Common mistakes

  • Fighting from the wrong terrain and using the version of her attack that does not fit
  • Placing the totem out of her own range, where it dies without support
  • Holding a lane at 6.33 tiles against brawlers who out-range her by three
  • Mixed maps where all three versions of her attack are available to choose between
  • Modes with a fixed point the totem can hold on its own
  • Chokes, where she can pick the version of her attack that suits the crossing

By mode

Hot Zone

The totem contests a circle even while she is walking back from a death.

Gem Grab

A totem on the mine forces the enemy to spend a whole push removing it.

Juju skins

3All skins

Balance history

Super - GriGri's HP36004000
Reload speed2%1.5%
HP550450