Juju
Base statistics
Juju at power level
Attack and Super
From the Other Side
Abilities
Her summoned totem arrives with a shield on top of its health, so it survives the first volley aimed at it.
The totem's attacks also slow the enemies they hit, at the cost of some of its damage.
Her next attack carries all three elements at once, rather than only the one she happens to be standing on.
Grants a short buff set by her footing: damage reduction on ground, invisibility in grass, movement speed on water.
The next totem is tougher, faster and hits harder, with visibly larger needles.
Recommended builds
reviewed 19 Jul 2026Mixed maps with bush, water and open ground, where all three versions of her attack are available.
Modes with a fixed point where the totem holds the ground and she covers it from behind.
Juju by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Juju was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Playing Juju
reviewed 19 Jul 2026An artillery brawler whose attack changes depending on whether she is standing on grass, water or open ground, backed by a durable totem.
Early game
Learn which tiles give which attack near the objective, then fight from the one that suits the matchup rather than from wherever she happens to be.
Positioning
On the terrain that gives her the attack she needs, which means her footing is a deliberate choice rather than a consequence of where the fight went.
Using your Super
The totem is a 4,000-health body placed on the map, so put it where the enemy must deal with it and where her own attack still covers it.
Common mistakes
- Fighting from the wrong terrain and using the version of her attack that does not fit
- Placing the totem out of her own range, where it dies without support
- Holding a lane at 6.33 tiles against brawlers who out-range her by three
- Mixed maps where all three versions of her attack are available to choose between
- Modes with a fixed point the totem can hold on its own
- Chokes, where she can pick the version of her attack that suits the crossing





