LegendaryTankNormalNot ranked yet

Draco

Win rate50.2%adjusted
Pick rate0.14%of all slots
Matches145
Small sample

Base statistics

Draco at power level

Health8,400
Attack damage1,050
Attack range4 tilesShort
Reload1sFast
Movement720Normal
Super damage110
Super range5.67 tilesNormal

Attack and Super

Attack

Lance Stab

Damage700
Range4 tiles
Super charge35%per hit
Reload1s
4 tiles of reach
Super

Dragon Solo

Damage per projectile70
Range5.67 tiles
Projectiles4
Super charge1.4%per hit
5.67 tiles of reach

Abilities

Star Power
Expose

Every few seconds his next stab marks the enemy it hits, making them take extra damage for several seconds.

Star Power
Shredding

Completing his dragon transformation restores a quarter of his maximum health, so the switch is also a heal.

Gadget
Upper Cut
11s cooldown

His next stab launches the enemies it hits into the air for a second, taking them out of the fight while they fall.

Gadget
Last Stand
22s cooldown

For two seconds he cannot be reduced below one health, so a burst that would defeat him leaves him standing.

Hypercharge
Fire and Flames
+25% stats while active

The dragon form's breath reaches further and covers a wider area for the length of the transformation.

Recommended builds

reviewed 19 Jul 2026
Dragon formRecommended build

Team fights where the transformation window is long enough to actually decide something.

Star PowerShreddingthe dragon form is the payoff for everything he does beforehand, so improving it improves the only window that matters
GadgetUpper Cutlaunches whoever is standing on him so he can finish the transformation
GearSuper Chargehe is a four-tile lance until the dragon arrives
GearHealth5,600 is what he spends getting into range
HyperchargeFire and Flamesa transformation the enemy cannot simply wait out
Lance bruiserRecommended build

Maps where he spends most of the match in base form holding a choke.

Star PowerExposea one-second reload at four tiles means the effect is reapplied constantly rather than occasionally
GadgetLast Standkeeps him standing through the seconds before the Super is ready
GearShieldhe walks into range of everything by design
GearDamagehis stab rate makes small bonuses compound quickly

Draco by trophy range

Trophy range
50.2%145 matches · 94 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Draco was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Playing Draco

reviewed 19 Jul 2026

A 5,600-health tank with a fast four-tile lance who transforms into a dragon for a limited window once his Super fills.

Early game

Trade with the lance at the choke to build charge; the base form is unremarkable and everything he does is in service of transforming.

Positioning

At the front but with an exit, because the four-tile lance means he is always in range of whatever he is fighting and the dragon is not always available.

Using your Super

Transform before the fight rather than in response to losing one, since the window is fixed and starting it while retreating wastes most of it.

Common mistakes

  • Transforming as a panic button when the window is already half spent by running
  • Chasing a fleeing brawler in dragon form while the objective goes uncontested
  • Fighting at four tiles against brawlers who out-range him and can simply walk backwards
  • Extended team fights where the transformation window has time to matter
  • Cluttered maps where he can reach the fight in base form without being kited
  • Against grouped teams, since the dragon form covers an area rather than a target

By mode

Brawl Ball

The dragon form clears a goal mouth faster than the defence can reset it.

Knockout

A transformed Draco entering a round opener usually forces the whole enemy team back.

Draco skins

3All skins

Balance history

Super movement speed15%20%
Super damage resistance15%20%
Hypercharge bonus damage15%5%
Hypercharge charge rate3525