Super RareControllerNormalNot ranked yet

Penny

Win rate44.2%adjusted
Pick rate0.58%of all slots
Matches579
Best modeHot Zone51.8%

Base statistics

Penny at power level

Health5,250
Attack damage1,470
Attack range8.67 tilesLong
Reload2sSlow
Movement720Normal
Super damage5,100
Super range5 tilesShort
Projectiles1

Attack and Super

Attack

Plunderbuss

Damage980
Range8.67 tiles
Projectiles1
Super charge21.8%per hit
Reload2s
8.67 tiles of reach
Super

Old Lobber

Health3,400
Range5 tiles
Super charge30%per hit
5 tiles of reach

Abilities

Star Power
Heavy Coffers

The gold that scatters from a landed hit spreads much wider and in more clumps, punishing anyone standing behind the target.

Star Power
Master Blaster

The mortar damages and knocks back enemies where it lands, so placing it is itself an attack.

Gadget
Salty Barrel
18s cooldown

Drops a barrel that blocks enemy fire, and which she can also shoot herself to burst her own gold pouches on demand.

Gadget
Trusty Spyglass
15s cooldown

Her mortar fires on every visible enemy in range in quick succession, rather than waiting on its own timer.

Hypercharge
New Lobber
+30% stats while active

The next mortar is larger and fires two shells per volley instead of one.

Recommended builds

reviewed 19 Jul 2026
Mortar controlRecommended build

The default: a mortar covering the objective from behind cover.

Star PowerMaster Blastermore damage from the mortar that is doing the actual work
GadgetTrusty Spyglassaims the mortar at a fight instead of waiting for one
GearDamageher splash punishes anyone standing behind cover
GearGadget Cooldownthe directed barrage is her best tool
HyperchargeNew Lobberan objective that cannot be stood on at all
Durable PennyRecommended build

When the enemy kills the mortar instantly and it needs to survive a push.

Star PowerHeavy Coffersa mortar that survives the first push is worth two that do not
GadgetSalty Barrelblocks the approach to the mortar she just placed
GearShieldshe has to be near the mortar to protect it
GearHealthbuys her the time to re-place after a lost fight
Zone denialRecommended build

Hot Zone, where a mortar aimed at the circle wins the mode by itself.

Star PowerMaster Blasterthe mortar makes the circle cost health to stand in
GadgetTrusty Spyglassdrops a barrage on a contested zone on demand
GearDamageanyone holding the circle is a stationary target
GearSuper Chargeshe wants a mortar up for the whole match
HyperchargeNew Lobberdenies a zone for as long as it lasts

Penny by trophy range

Trophy range
44.2%579 matches · 396 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Penny was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

3 modes
Hot Zone51.8%153 matches
Heist51.2%109 matches
Brawl Ball42.0%112 matches

Best and worst maps

1 maps

Playing Penny

reviewed 19 Jul 2026

A controller whose shots splash behind their target and whose Super is a mortar that shells an area from a distance.

Early game

Aim slightly past the enemy so the splash lands behind them; that is where her damage actually is, and it charges the mortar fast.

Positioning

Play at mid range with the mortar between her and the objective, so she can defend it without walking into the enemy.

Using your Super

Place the mortar where it covers the objective and is screened by a wall — it is a slow area-denial tool, not a burst one.

Common mistakes

  • Aiming directly at enemies rather than behind them, which wastes the splash entirely
  • Placing the mortar in the open where any brawler removes it in a couple of shots
  • Leaving the mortar undefended while she pushes forward alone
  • Against enemies hiding behind cover, since her splash reaches around the wall they are using
  • Hot Zone and Gem Grab, where a mortar aimed at a fixed point wins the mode slowly
  • Chokes, where the splash catches the second and third brawler behind the first

By mode

Hot Zone

A mortar on the circle makes it cost health to hold.

Heist

The mortar chips the safe continuously from outside the defenders range.

Penny skins

10All skins

Balance history

Reload speed scaling200150
Movement speed scaling86
Penny hasn’t been
cannon health28003400
Star Power - Master Blaster - damage13161372
main attack damage940980