
10 players, free-for-all
Solo Showdown
Be the last brawler standing out of ten.
Rules
- One life, no respawn, no teammate — a single lost fight ends your match.
- Power cubes drop from crates and permanently raise your damage and health for the match.
- Poison clouds eat the arena from the edges inward and force fights to happen.
- Placing in the top half still scores, so surviving is worth more than fighting.
Team archetypes
Cube snowballA brawler who farms crates early and becomes unbeatable once stacked.
Bush assassinSomeone who sits in cover and takes only the fights they open at full health.
Long-range survivorA marksman who never enters a bush and lets the closing gas do the work.
Playing it well
- Open crates before you open fights; a two-cube lead decides every exchange after it.
- Third-party everything — the winner of a fight is the easiest kill on the map.
- Refuse fights on even health; there is no reward for winning at ten percent.
- Move with the gas rather than ahead of it and let the edge push targets to you.
- Break line of sight the moment you are the lowest-health brawler in the area.


