MythicAssassinVery FastNot ranked yet

Mico

Win rate48.2%adjusted
Pick rate0.50%of all slots
Matches498
Best modeHeist49.5%
Small sample

Base statistics

Mico at power level

Health5,250
Attack damage1,710
Attack range4 tilesShort
Reload2.4sVery Slow
Movement820Very Fast
Super damage1,790

Attack and Super

Attack

Mic BOOM!

Damage1,140
Range4 tiles
Super charge21.65%per hit
Reload2.4s
4 tiles of reach
Super

Out of Frame

Landing Damage1,190
Super charge29.75%per hit

Abilities

Star Power
Monkey Business

Every few seconds his next landed hit strips ammo from the enemy it connects with.

Star Power
Record Smash

He deals double damage to turrets, bears and every other non-brawler target on the field.

Gadget
Clipping Scream
15s cooldown

Screams at the nearest enemy for light damage and a slow, which stops a target escaping his next jump.

Gadget
Presto
14s cooldown

His next jump reaches noticeably further, letting him clear a wall or close a gap he otherwise could not.

Hypercharge
Sound Check
+50% stats while active

His next jump stuns the enemies he lands on, holding them in place for the follow-up.

Recommended builds

reviewed 19 Jul 2026
Chain leapsRecommended build

Cluttered maps where he can jump over walls onto a backline that cannot see him coming.

Star PowerRecord Smashhis Super is a run of landings rather than one, so damage attached to each landing applies across the whole engage
GadgetPrestoan extra jump when the chain has run out somewhere he cannot survive standing
GearSpeedat 820 he closes the tiles his 2.4-second reload costs him
GearDamageeach landing is a single 1,140 hit
HyperchargeSound Checkextends the chain past the first kill into the second
SurvivorRecommended build

Against teams that turn on him the instant he lands, where getting out matters more than the burst.

Star PowerMonkey Businesshe lands among their whole team by design, and recovery is the only thing that gets him back out
GadgetClipping Screama burst on the tile he has just landed on, where all of them are standing
GearHealthhis 2.4-second reload is a long time to be surrounded
GearShieldthe landing is when the whole team fires at once

Mico by trophy range

Trophy range
48.2%498 matches · 348 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Mico was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

1 modes
Heist49.5%193 matches

Playing Mico

reviewed 19 Jul 2026

An assassin who attacks by leaping onto a target and whose Super is a chain of jumps that crosses walls and whole lanes.

Early game

Stay out of sight and charge on the frontline; his 2.4-second reload means a Mico caught in an open trade simply loses it.

Positioning

Behind terrain within a jump of their backline, never in the open, because his health pool is 3,500 and his attack requires him to land on someone.

Using your Super

The chain of jumps is a route through their team, so plan the exit before the entry and land on their marksman rather than in the middle of all three.

Common mistakes

  • Jumping in without a plan for where the last leap of the chain leaves him
  • Landing on a tank, where his slow reload gives them time to kill him twice over
  • Attacking from the ground, since almost all of his damage requires the leap
  • Cluttered maps where the jumps go over cover the enemy is relying on
  • Against isolated backliners who cannot survive two landings
  • Showdown, where he can pick off a brawler already weakened by someone else

By mode

Solo Showdown

A chain of leaps can cross a whole quarter of the map for a free finish.

Brawl Ball

A leap onto the carrier knocks them off the ball without a trade.

Mico skins

7All skins

Balance history

Base attack damage10901140
‣ Main attack reload speed26002400
HP30003300