Clancy
Base statistics
Clancy at power level
Attack and Super
Torrent
Abilities
He starts the match with two tokens already banked, shortening the climb to his second form.
Defeating a brawler refills his ammo completely, so a won fight leaves him ready for the next one.
Every paintball earns double tokens for five seconds, which is how he reaches his next form faster.
Dashes forward a few tiles and returns one ammo, so the escape does not leave him empty.
His Super pierces enemies and flies back to him once it has reached its maximum range.
Recommended builds
reviewed 19 Jul 2026Longer matches where he has time to reach his final stage and then hold it.
Against divers who will punish him before he has finished climbing.
Clancy by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Clancy was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
1 modesPlaying Clancy
reviewed 19 Jul 2026A damage dealer who upgrades himself during the match by landing hits, ending up with a far bigger volley than he started with.
Early game
Land whatever hits are safe, on anything at all, because his first stage is genuinely weak and every hit is progress out of it.
Positioning
Cautiously at stage one and confidently at stage three, and the mistake is playing the early Clancy like the late one.
Using your Super
The wide volley is his fight-winner once he is upgraded, so hold it for a real engagement rather than spending it to chip a target at maximum range.
Common mistakes
- Trading aggressively at his first stage, where he loses almost every exchange
- Dying repeatedly early and never reaching the version of him that is dangerous
- Playing the finished Clancy as cautiously as the starting one
- Longer matches where he has time to reach his final stage
- Modes with constant contact, so the hits he needs are always available
- Maps with cover he can climb behind rather than trading in the open








