MythicDamage DealerNormalNot ranked yet

Clancy

Win rate42.0%adjusted
Pick rate0.42%of all slots
Matches417
Best modeBrawl Ball39.7%
Small sample

Base statistics

Clancy at power level

Health5,700
Attack damage1,050
Attack range7.67 tilesLong
Reload2sSlow
Movement720Normal
Super damage900
Super range5.67 tilesNormal

Attack and Super

Attack

Power Wash

Damage at Stage 1700
Range7.67 tiles
Super charge11.2%per hit
Reload2s
7.67 tiles of reach
Super

Torrent

Max. damage at Stage 1/2600
Range5.67 tiles
Projectiles12
Super charge9.75%per hit
5.67 tiles of reach

Abilities

Star Power
Recon

He starts the match with two tokens already banked, shortening the climb to his second form.

Star Power
Pumping Up

Defeating a brawler refills his ammo completely, so a won fight leaves him ready for the next one.

Gadget
Snappy Shooting
12s cooldown

Every paintball earns double tokens for five seconds, which is how he reaches his next form faster.

Gadget
Tactical Retreat
13s cooldown

Dashes forward a few tiles and returns one ammo, so the escape does not leave him empty.

Hypercharge
Recall of Duty
+30% stats while active

His Super pierces enemies and flies back to him once it has reached its maximum range.

Recommended builds

reviewed 19 Jul 2026
Stage climberRecommended build

Longer matches where he has time to reach his final stage and then hold it.

Star PowerPumping Uphis kit is a staircase, and arriving at the top sooner is worth more than any single improvement on the way
GadgetSnappy Shootingcovers the opening minute when he is at his weakest stage and least able to trade
GearDamagehis volley grows with each stage, so the bonus grows with it
GearReload Speedprogress is measured in hits landed, not time
HyperchargeRecall of Dutya finished Clancy with an extra gear is very hard to remove
Safe climberRecommended build

Against divers who will punish him before he has finished climbing.

Star PowerReconhe has to land hits to progress, and landing them from a range where nothing answers is the safe way to do it
GadgetTactical Retreatthe escape that keeps a fully upgraded Clancy on the map
GearHealthdying resets nothing but wastes the whole climb
GearSpeedhis 2-second reload means walking is his defence

Clancy by trophy range

Trophy range
42.0%417 matches · 329 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Clancy was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

1 modes
Brawl Ball39.7%225 matches

Playing Clancy

reviewed 19 Jul 2026

A damage dealer who upgrades himself during the match by landing hits, ending up with a far bigger volley than he started with.

Early game

Land whatever hits are safe, on anything at all, because his first stage is genuinely weak and every hit is progress out of it.

Positioning

Cautiously at stage one and confidently at stage three, and the mistake is playing the early Clancy like the late one.

Using your Super

The wide volley is his fight-winner once he is upgraded, so hold it for a real engagement rather than spending it to chip a target at maximum range.

Common mistakes

  • Trading aggressively at his first stage, where he loses almost every exchange
  • Dying repeatedly early and never reaching the version of him that is dangerous
  • Playing the finished Clancy as cautiously as the starting one
  • Longer matches where he has time to reach his final stage
  • Modes with constant contact, so the hits he needs are always available
  • Maps with cover he can climb behind rather than trading in the open

By mode

Hot Zone

Constant contact in the circle is the fastest way to climb the stages.

Heist

A stationary safe gives him free hits when nobody else is available.

Clancy skins

2All skins

Balance history

Main Attack range2523
Crab was a BIT too over tuned with the last round of
Snappy Shooting (Gadget) cooldown15s12s
Health35003800
Main Attack (Stage 3) - Spread250100
Main Attack - Range2325
Tactical Retreat (Gadget) cooldown16s13s
Level 1 threshold97
Level 2 threshold87
Recon Star Power reduced starting tokens 3 → 2, but reduced hits necessary to level up65
Stage 3: Decreased Super damage900760
Super charge rate from basic attack - 5 hits → 6 hits
super charge rate10065