Cordelius
Base statistics
Cordelius at power level
Attack and Super
This Is My Domain
Abilities
Landing both mushrooms of one attack on the same target makes the second of them hit harder.
Three mushrooms spawn inside his shadow realm; allies who collect them heal, enemies who collect them take damage.
Hops forward a few tiles over walls or water. It is his only movement tool outside the shadow realm.
His next attack fires a single mushroom that stops the enemy it hits from attacking for a second.
Enemies dragged into the shadow realm are slowed while inside it, so they cannot simply run out the timer.
Recommended builds
reviewed 19 Jul 2026Against a team with one carry he can remove from the fight and kill alone.
Maps where the Super rarely finds an isolated target and he trades at 5.33 tiles instead.
Cordelius by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Cordelius was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
1 modesPlaying Cordelius
reviewed 19 Jul 2026An assassin whose Super drags one enemy into a private realm, forcing a one-on-one that his team does not have to join.
Early game
Chip from bushes to charge the Super; his mushrooms only reach five tiles, so anything he does before the Super exists is opportunistic.
Positioning
On the flank at the edge of a bush, because he needs to be close enough to open the realm and fast enough to leave if the duel turns.
Using your Super
Pull the brawler his team most wants gone, and only when he can actually win the duel; pulling a tank hands them a free fight he cannot finish.
Common mistakes
- Opening the realm on a full-health tank he has no chance of killing inside it
- Using the Super to escape, which trades his only engage for a few seconds of safety
- Fighting at 5.33 tiles against brawlers who out-range him by four
- Against a single carry whose removal collapses the enemy team
- Bushy maps where he can reach 5.33 tiles without crossing open ground
- Modes where taking one brawler away for a few seconds wins the objective














