LegendaryAssassinVery FastNot ranked yet

Cordelius

Win rate43.5%adjusted
Pick rate0.53%of all slots
Matches526
Best modeBrawl Ball45.1%

Base statistics

Cordelius at power level

Health5,250
Attack damage1,200
Attack range5.33 tilesShort
Reload1.2sFast
Movement820Very Fast
Super range9 tilesLong
Projectiles2

Attack and Super

Attack

Mushrooms

Damage per mushroom800
Range5.33 tiles
Projectiles2
Super charge18%per hit
Reload1.2s
5.33 tiles of reach
Super

This Is My Domain

Range9 tiles
Super charge1.8%per hit
9 tiles of reach

Abilities

Star Power
Comboshrooms

Landing both mushrooms of one attack on the same target makes the second of them hit harder.

Star Power
Mushroom Kingdom

Three mushrooms spawn inside his shadow realm; allies who collect them heal, enemies who collect them take damage.

Gadget
Replanting
18s cooldown

Hops forward a few tiles over walls or water. It is his only movement tool outside the shadow realm.

Gadget
Poison Mushroom
18s cooldown

His next attack fires a single mushroom that stops the enemy it hits from attacking for a second.

Hypercharge
Complete Darkness
+25% stats while active

Enemies dragged into the shadow realm are slowed while inside it, so they cannot simply run out the timer.

Recommended builds

reviewed 19 Jul 2026
Isolation duellistRecommended build

Against a team with one carry he can remove from the fight and kill alone.

Star PowerMushroom Kingdomthe Super is a forced one-on-one, so anything that strengthens him inside it strengthens the fight he deliberately picked
GadgetPoison Mushroomkeeps damage on a target who survived the duel and ran
GearSpeedat 820 he chooses when the duel starts
GearDamagetwo mushrooms a volley doubles the bonus
HyperchargeComplete Darknessmakes the duel one his target cannot escape by walking
Poke and diveRecommended build

Maps where the Super rarely finds an isolated target and he trades at 5.33 tiles instead.

Star PowerComboshroomshis volley is two projectiles, so what happens after the first one connects decides the trade
GadgetReplantingthe escape a 3,500-health assassin needs when the duel goes the wrong way
GearHealthhe fights at a range where everything hits back
GearShieldsurvives the opening trade he did not choose

Cordelius by trophy range

Trophy range
43.5%526 matches · 342 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Cordelius was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

1 modes
Brawl Ball45.1%215 matches

Playing Cordelius

reviewed 19 Jul 2026

An assassin whose Super drags one enemy into a private realm, forcing a one-on-one that his team does not have to join.

Early game

Chip from bushes to charge the Super; his mushrooms only reach five tiles, so anything he does before the Super exists is opportunistic.

Positioning

On the flank at the edge of a bush, because he needs to be close enough to open the realm and fast enough to leave if the duel turns.

Using your Super

Pull the brawler his team most wants gone, and only when he can actually win the duel; pulling a tank hands them a free fight he cannot finish.

Common mistakes

  • Opening the realm on a full-health tank he has no chance of killing inside it
  • Using the Super to escape, which trades his only engage for a few seconds of safety
  • Fighting at 5.33 tiles against brawlers who out-range him by four
  • Against a single carry whose removal collapses the enemy team
  • Bushy maps where he can reach 5.33 tiles without crossing open ground
  • Modes where taking one brawler away for a few seconds wins the objective

By mode

Gem Grab

Removing the gem carrier for a few seconds is enough to take the mine.

Knockout

A one-on-one against their best brawler decides the round on its own.

Cordelius skins

8All skins

Balance history

Base attack damage700800
Basic attack - Super charge10590
Basic attack - Damage730700