Hot ZoneNot in rotation

Abracadabra

Fill your team's meter to full by owning the marked zones.

Abracadabra layout

Overlays

Annotations are reviewed by hand for this map.

How this map plays

Two zones set diagonally opposite each other, one nearer each spawn, with tall bush spines snaking between them. Neither team can hold both without splitting, so the map is a constant argument about whether to defend your near zone or contest their far one. Rotations between the two are long and run through bush the whole way.

  • The west zone sits high on the map, closer to red; the east zone sits low, closer to blue.
  • Two tall bush spines run vertically through the middle, separating the two zones.
  • A gap between the spines is the only direct route from one zone to the other.
  • The left edge below the west zone is open floor and the fastest rotation on the map.
  • Wall clusters ring both zones, so a thrower can cover either one without entering it.

What it is built from

ThemeOddities Shop

Best in Hot Zone

Reviewed picks

reviewed 19 Jul 2026

Team compositions

Split holdTick · Rosa · MaxTick holds one zone alone, Rosa holds the other, Max rotates between them.
One zone, hardBarley · Pam · GaleGive up the far zone entirely and make the near one impossible to contest.

Playing it well

  • Take your near zone first and only argue about the far one once yours is charging.
  • Splitting one brawler to the far zone is right; splitting two loses both.
  • Rotate through the spine gap when you need speed and around the west edge when you need cover.
  • Denying their near zone is worth as much as holding yours — a contested circle charges for nobody.
  • Hold Supers for the moment they commit two bodies to a rotation; that is the only 3v1 you will get.

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