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Chuck

Win rate54.5%adjusted
Pick rate0.32%of all slots
Matches318
Best modeHeist52.2%
Small sample

Base statistics

Chuck at power level

Health7,050
Attack damage810
Attack range6.67 tilesNormal
Reload2sSlow
Movement770Fast
Super damage600
Super range10 tilesVery Long
Projectiles3

Attack and Super

Attack

Steam Engine

Damage at min. range540
Range6.67 tiles
Projectiles3
Super charge6.75%per hit
Reload2s
6.67 tiles of reach
Super

Choo-Choo!

Post damage400
Range10 tiles
Super charge10%per hit
10 tiles of reach

Abilities

Star Power
Pit Stop

Raises the number of posts he can have planted at once, so he covers a wider route.

Star Power
Tickets Please!

Enemies he charges through lose a third of their ammo, and that ammo goes into his own bar.

Gadget
Rerouting
10s cooldown

Removes his nearest post and hands his Super straight back, which is how he moves a badly placed one.

Gadget
Ghost Train
17s cooldown

His next charge can connect to posts on the far side of walls, so the route ignores cover entirely.

Hypercharge
Full Steam Ahead!
+30% stats while active

His next charge runs without a distance limit and leaves damaging steam trailing behind him.

Recommended builds

reviewed 19 Jul 2026
Rail controlRecommended build

Maps where he can plant posts across a lane and charge along it all match.

Star PowerTickets Please!the charge between posts is where nearly all his damage happens, so improving the collision improves him
GadgetReroutingmoves a post once the enemy has learned exactly where the line runs
GearDamagethe charge is one big collision rather than a spread
GearSuper Chargeposts are the map control, and he wants more of them
HyperchargeFull Steam Ahead!a charge nobody can stand in front of to stop
Post camperRecommended build

Modes where he sits on a post beside the objective rather than running a long line.

Star PowerPit Stophe is stood on one of his own posts almost permanently, which makes the recovery close to constant
GadgetGhost Traingets the charge through the wall of bodies parked on the line
GearHealthhis 4,700 has to survive being camped on a fixed point
GearShieldthe enemy knows exactly which tile he is defending
Rail runRecommended build

Brawl Ball, where a post behind the enemy goal turns a charge into a scoring run.

Star PowerTickets Please!the charge clears the goal mouth and delivers him to it in the same motion
GadgetReroutingrepositions the far post once the defence has settled on the obvious line
GearSpeedhe still has to walk the ball between posts
GearHealthhe cannot attack while carrying
HyperchargeFull Steam Ahead!a run the keeper cannot body-block

Chuck by trophy range

Trophy range
54.5%318 matches · 180 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Chuck was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

1 modes
Heist52.2%151 matches

Playing Chuck

reviewed 19 Jul 2026

A controller who plants posts on the map and charges between them, damaging and shoving everything on the line.

Early game

Plant the first post somewhere safe and the second one forward; the line is his map control, and a line that only exists in his own half achieves nothing.

Positioning

On or near a post at all times, because his charge only travels along the line and a Chuck away from it is a slow brawler with a 6.67-tile attack.

Using your Super

A post is placed infrastructure, not damage, so put it where he will want to arrive rather than where the current fight happens to be.

Common mistakes

  • Planting both posts in the same corner, which gives him nowhere useful to charge to
  • Charging into their whole team because the line happened to point there
  • Standing off the line with a 2-second reload and no way to close distance
  • Long lanes he can run a post line down
  • Brawl Ball, where a post behind the enemy goal makes a charge into a scoring run
  • Modes with a fixed point, since a post beside it is permanent presence

By mode

Brawl Ball

A post past the halfway line turns every recovery into a counter-attack.

Gem Grab

A post beside the mine means he can return to it from anywhere on the map.

Chuck skins

3All skins

Balance history

Hypercharge charge rate2030